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We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…
AI-supported tools can help learners overcome challenges in programming education by providing adaptive assistance. However, existing research often focuses on individual tools rather than deriving broader design recommendations. A key…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…
We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…
Video-based learning (VBL) has become a dominant method for learning practical skills, yet accessibility guidelines provide limited guidance for users with cognitive differences. In particular, challenges that individuals with Borderline…
As a concrete application of multi-view learning, multi-view classification improves the traditional classification methods significantly by integrating various views optimally. Although most of the previous efforts have been demonstrated…
Textbooks in applied mathematics often use graphs to explain the meaning of formulae, even though their benefit is still not fully explored. To test processes underlying this assumed multimedia effect we collected performance scores, eye…
The integration of generative artificial intelligence into educational applications has enhanced personalized and interactive learning experiences, and it shows strong potential to promote young learners language acquisition. However, it is…
The virtual learning in University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources.…
The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…
Collaborative robots are expected to be able to work alongside humans and in some cases directly replace existing human workers, thus effectively responding to rapid assembly line changes. Current methods for programming contact-rich tasks,…
Humans can collaborate and complete tasks based on visual signals and instruction from the environment. Training such a robot is difficult especially due to the understanding of the instruction and the complicated environment. Previous…
As Artificial Intelligence (AI) becomes increasingly integrated into daily life, there is a growing need to equip the next generation with the ability to apply, interact with, evaluate, and collaborate with AI systems responsibly. Prior…
Learning to play an instrument is intrinsically multimodal, and we have seen a trend of applying visual and haptic feedback in music games and computer-aided music tutoring systems. However, most current systems are still designed to master…
Learners' use of video controls in educational videos provides implicit signals of cognitive processing and instructional design quality, yet the lack of scalable and explainable predictive models limits instructors' ability to anticipate…
With increasing popularity in online learning, a surge of E-learning platforms have emerged to facilitate education opportunities for k-12 (from kindergarten to 12th grade) students and with this, a wealth of information on their learning…
Learning difficulties pose significant challenges for students, impacting their academic performance and overall educational experience. These difficulties could sometimes put students into a downward spiral that lack of educational…
Recent time-contrastive learning approaches manage to learn invariant object representations without supervision. This is achieved by mapping successive views of an object onto close-by internal representations. When considering this…
This paper presents our experiences in designing, implementing, and piloting an intelligent vocabulary learning tutor. The design builds on several intelligent tutoring design concepts, including graph-based knowledge representation,…