Related papers: A fast algorithm for computing irreducible triangu…
We report an efficient algorithm for calculating momentum-space integrals in solid state systems on modern graphics processing units (GPUs). Our algorithm is based on the tetrahedron method, which we demonstrate to be ideally suited for…
We provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set $P$ of $n$ points in the…
An ideal triangulation of a singular flat surface is a geodesic triangulation such that its vertex set is equal to the set of singular points of the surface. Using the fact that each pair of points in a surface has a finite number of…
In function inversion, we are given a function $f: [N] \mapsto [N]$, and want to prepare some advice of size $S$, such that we can efficiently invert any image in time $T$. This is a well studied problem with profound connections to…
We consider quantum circuits composed of Clifford and T gates. In this context the T gate has a special status since it confers universal computation when added to the (classically simulable) Clifford gates. However it can be very expensive…
We consider the problem of approximate counting of triangles and longer fixed length cycles in directed graphs. For triangles, T\v{e}tek [ICALP'22] gave an algorithm that returns a $(1 \pm \eps)$-approximation in…
We describe some theoretical results on triangulations of surfaces and we develop a theory on roots, decompositions and genus-surfaces. We apply this theory to describe an algorithm to list all triangulations of closed surfaces with at most…
This paper develops an efficient algorithm for computing the Euclidean projection onto the top-k-sum constraint, a key operation in financial risk management and matrix optimization problems. Existing projection methods rely on sorting and…
We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…
We prove essentially tight lower bounds, conditionally to the Exponential Time Hypothesis, for two fundamental but seemingly very different cutting problems on surface-embedded graphs: the Shortest Cut Graph problem and the Multiway Cut…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
Several problems in magnetically confined fusion, such as the computation of exterior vacuum fields or the decomposition of the total magnetic field into separate contributions from the plasma and the external sources, are best formulated…
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…
This work focuses on reducing the physical cost of implementing quantum algorithms when using the state-of-the-art fault-tolerant quantum error correcting codes, in particular, those for which implementing the T gate consumes vastly more…
We propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D shape represented as a planar curve and a 3D shape represented as a surface; the output is a continuous curve on the surface. We cast the problem…
We prove that for every surface $\Sigma$ of Euler genus $g$, every edge-maximal embedding of a graph in $\Sigma$ is at most $O(g)$ edges short of a triangulation of $\Sigma$. This provides the first answer to an open problem of Kainen…
In this work, we present the first efficient and practical algorithm for estimating the number of triangles in a graph stream using predictions. Our algorithm combines waiting room sampling and reservoir sampling with a predictor for the…
In this work, we are concerned with the spherical quasiconformal parameterization of genus-0 closed surfaces. Given a genus-0 closed triangulated surface and an arbitrary user-defined quasiconformal distortion, we propose a fast algorithm…
We describe an efficient algorithm to compute a conformally equivalent metric for a discrete surface, possibly with boundary, exhibiting prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the…