English
Related papers

Related papers: Perception Games and Privacy

200 papers

Evolutionary game theory assumes that individuals maximize their benefits when choosing strategies. However, an alternative perspective proposes that individuals seek to maximize the benefits of others. To explore the relationship between…

Physics and Society · Physics 2024-05-16 Chaoqian Wang , Attila Szolnoki

Statistical agencies rely on sampling techniques to collect socio-demographic data crucial for policy-making and resource allocation. This paper shows that surveys of important societal relevance introduce sampling errors that unevenly…

Cryptography and Security · Computer Science 2025-01-22 Joonhyuk Ko , Juba Ziani , Saswat Das , Matt Williams , Ferdinando Fioretto

As AI agents become increasingly capable of tool use and long-horizon tasks, they have begun to be deployed in settings where multiple agents can interact. However, whereas prior work has mostly focused on human-AI interactions, there is an…

Artificial Intelligence · Computer Science 2025-08-27 Olivia Long , Carter Teplica

In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…

Probability · Mathematics 2009-09-29 Mark Braverman , Omid Etesami , Elchanan Mossel

Given the progressive nature of the world today, fairness is a very important social aspect in various areas, and it has long been studied with the advent of technology. To the best of our knowledge, methods of quantifying fairness errors…

Cryptography and Security · Computer Science 2022-07-21 Saswat Das , Rakshit Naidu

In this tutorial, the basics of game theory are introduced along with an overview of its most recent and emerging applications in signal processing. One of the main features of this contribution is to gather in a single paper some…

Computer Science and Game Theory · Computer Science 2015-07-06 Giacomo Bacci , Samson Lasaulce , Walid Saad , Luca Sanguinetti

In a prediction market, individuals can sequentially place bets on the outcome of a future event. This leaves a trail of personal probabilities for the event, each being conditional on the current individual's private background knowledge…

Statistics Theory · Mathematics 2020-04-28 A. Philip Dawid , Julia Mortera

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

Artificial Intelligence · Computer Science 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

Leakage of data from publicly available Machine Learning (ML) models is an area of growing significance as commercial and government applications of ML can draw on multiple sources of data, potentially including users' and clients'…

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

Computer Science and Game Theory · Computer Science 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

In imperfect-information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this challenge by delegating state estimation to the game model itself. This allows agents…

Artificial Intelligence · Computer Science 2025-08-20 Achille Morenville , Éric Piette

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. For the applications of cyber deception, non-cooperative games become a natural choice of models to capture the adversarial interactions…

Cryptography and Security · Computer Science 2019-02-12 Tao Zhang , Linan Huang , Jeffrey Pawlick , Quanyan Zhu

Differential privacy has emerged as the most studied framework for privacy-preserving machine learning. However, recent studies show that enforcing differential privacy guarantees can not only significantly degrade the utility of the model,…

Machine Learning · Computer Science 2025-01-27 Kai Yao , Marc Juarez

Many settings of interest involving humans and machines -- from virtual personal assistants to autonomous vehicles -- can naturally be modelled as principals (humans) delegating to agents (machines), which then interact with each other on…

Computer Science and Game Theory · Computer Science 2024-08-07 Oliver Sourbut , Lewis Hammond , Harriet Wood

In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of…

Human-Computer Interaction · Computer Science 2018-10-29 Thomas Guntz , James Crowley , Dominique Vaufreydaz , Raffaella Balzarini , Philippe Dessus

While it is often claimed that users are empowered via online technologies, there is also a general feeling of privacy dis-empowerment. We investigate the perception of privacy and sharing empowerment online, as well as the use of privacy…

Computers and Society · Computer Science 2020-03-23 Kovila P. L. Coopamootoo

A brief review is given of the minority game, an idealized model of a market of speculative agents, and its complex many-body behaviour. Particular consideration is given to the consequences and implications of correlations between…

Disordered Systems and Neural Networks · Physics 2009-11-10 David Sherrington , Tobias Galla

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

Human-Computer Interaction · Computer Science 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

We need to rethink our approach to defend privacy on the internet. Currently, policymakers focus heavily on the idea of informed consent as a means to defend privacy. For instance, in many countries the law requires firms to obtain an…

Computers and Society · Computer Science 2025-12-08 Frederik Zuiderveen Borgesius