Related papers: New $\mathcal{F}$-Saturation Games on Directed Gra…
We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…
Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the…
Given a family of graphs $\mathcal{F}$, a graph $G$ is said to be $\mathcal{F}$-saturated if $G$ does not contain a copy of $F$ as a subgraph for any $F\in\mathcal{F}$, but the addition of any edge $e\notin E(G)$ creates at least one copy…
Cat-and-mouse is a two-player game on a finite graph. Chandra and Stockmeyer showed cat-and-mouse is P-complete on directed graphs. We show cat-and-mouse is P-complete on undirected graphs. To our knowledge, no proof of the directed case…
Since its introduction as a Maker-Breaker positional game by Duch\^ene et al. in 2020, the Maker-Breaker domination game has become one of the most studied positional games on vertices. In this game, two players, Dominator and Staller,…
We consider generalisations of tree width to directed graphs, that attracted much attention in the last fifteen years. About their relative strength with respect to "bounded width in one measure implies bounded width in the other" many…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
A graph $G$ is said to be $F$-free, if $G$ does not contain any copy of $F$. $G$ is said to be $F$-semi-saturated, if the addition of any nonedge $e \not \in E(G)$ would create a new copy of $F$ in $G+e$. $G$ is said to be $F$-saturated, if…
We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…
The Fr\'echet distance is a distance measure between trajectories in $\Bbb{R}^d$ or walks in a graph $G$. Given constant-time shortest path queries, the Discrete Fr\'echet distance $D_G(P, Q)$ between two walks $P$ and $Q$ can be computed…
Finding a simple path of even length between two designated vertices in a directed graph is a fundamental NP-complete problem known as the EvenPath problem. Nedev proved in 1999, that for directed planar graphs, the problem can be solved in…
We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…
We introduce a novel technique to give bounds to the entangled value of non-local games. The technique is based on a class of graphs used by Cabello, Severini and Winter in 2010. The upper bound uses the famous Lov\'asz theta number and is…
A graph $G$ is called $F$-saturated if $G$ does not contain $F$ as a subgraph (not necessarily induced) but the addition of any missing edge to $G$ creates a copy of $F$. The saturation number of $F$, denoted by $sat(n,F)$, is the minimum…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
Directed graphs naturally model systems with asymmetric, ordered relationships, essential to applications in biology, transportation, social networks, and visual understanding. Generating such graphs enables tasks such as simulation, data…
Given a graph $F$, a graph $G$ is weakly $F$-saturated if all non-edges of $G$ can be added in some order so that each new edge introduces a copy of $F$. The weak saturation number $\operatorname{wsat}(n, F)$ is the minimum number of edges…
In this paper we consider the problem of graph-based transductive classification, and we are particularly interested in the directed graph scenario which is a natural form for many real world applications. Different from existing research…
We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…