Related papers: Extortion under Uncertainty: Zero-Determinant Stra…
Evolutionary game theory provides a mathematical foundation for cross-disciplinary fertilization, especially for integrating ideas from artificial intelligence and game theory. Such integration offers a transparent and rigorous approach to…
The advent of Zero-Determinant (ZD) strategies has reshaped the study of reciprocity and cooperation in the iterated Prisoner's Dilemma games. The ramification of ZD strategies has been demonstrated through their ability to unilaterally…
Iterated games are a fundamental component of economic and evolutionary game theory. They describe situations where two players interact repeatedly and have the possibility to use conditional strategies that depend on the outcome of…
Using semi-tensor product (STP) of matrices, the profile evolutionary equation (PEE) for repeated finite games is obtained. By virtue of PEE, the zero-determinant (ZD) strategies are developed for general finite games. A formula is then…
Since the introduction of zero-determinant strategies, extortionate strategies have received considerable interest. While an interesting class of strategies, the definitions of extortionate strategies are algebraically rigid, apply only to…
Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner's Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to…
Commitments play a crucial role in game theory, shaping strategic interactions by either altering a player's own payoffs or influencing the incentives of others through outcome-contingent payments. While most research has focused on using…
Repeated games have provided an explanation how mutual cooperation can be achieved even if defection is more favorable in a one-shot game in prisoner's dilemma situation. Recently found zero-determinant strategies have substantially been…
Controlling payoffs in repeated games is one of the important topics in control theory of multi-agent systems. Recently proposed zero-determinant strategies enable players to unilaterally enforce linear relations between payoffs.…
Situations in which immediate self-interest and long-term collective interest conflict often require some form of influence to prevent them from leading to undesirable or unsustainable outcomes. Next to sanctioning, social influence and…
Repeated games have a long tradition in the behavioral sciences and evolutionary biology. Recently, strategies were discovered that permit an unprecedented level of control over repeated interactions by enabling a player to unilaterally…
Zero-determinant strategies are a class of memory-one strategies in repeated games which unilaterally enforce linear relationships between payoffs. It has long been unclear for what stage games zero-determinant strategies exist. We provide…
Social dilemmas exist in various fields and give rise to the so-called free-riding problem, leading to collective fiascos. The difficulty of tracking individual behaviors makes egoistic incentives in large-scale systems a challenging task.…
Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and…
The growing threat of personal data breach in data trading pinpoints an urgent need to develop countermeasures for preserving individual privacy. The state-of-the-art work either endows the data collector with the responsibility of data…
This paper focuses on the performance of equalizer zero-determinant (ZD) strategies in discounted repeated Stackerberg asymmetric games. In the leader-follower adversarial scenario, the strong Stackelberg equilibrium (SSE) deriving from the…
We analyse the strategy equilibrium of dilemma games considering a payoff matrix affected by small and random perturbations on the off-diagonal. Notably, a recent work [1] reported that, while cooperation is sustained by perturbations…
An oligopoly is a market in which the price of goods is controlled by a few firms. Cournot introduced the simplest game-theoretic model of oligopoly, where profit-maximizing behavior of each firm results in market failure. Furthermore, when…
The recent discovery of zero-determinant strategies for the iterated Prisoner's Dilemma sparked a surge of interest in the surprising fact that a player can exert unilateral control over iterated interactions. These remarkable strategies,…
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…