Related papers: Manipulative waiters with probabilistic intuition
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller who alternate turns selecting an unplayed vertex of $G$. The goal of Dominator is that the vertices he selected during the game form a dominating set while…
We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…
In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played…
We consider the following two-player game, parametrised by positive integers $n$ and $k$. The game is played between Painter and Builder, alternately taking turns, with Painter moving first. The game starts with the empty graph on $n$…
The $(m,b)$ Maker-Breaker percolation game on $(\mathbb{Z}^2)_p$, introduced by Day and Falgas-Ravry, is played in the following way. Before the game starts, each edge of $\mathbb{Z}^2$ is removed independently with probability $1-p$. After…
For a positive integer $k$ we consider the $k$-vertex-connectivity game, played on the edge set of $K_n$, the complete graph on $n$ vertices. We first study the Maker-Breaker version of this game and prove that, for any integer $k \geq 2$…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
We introduce and study a Maker-Breaker type game in which the issue is to create or avoid two disjoint dominating sets in graphs without isolated vertices. We prove that the maker has a winning strategy on all connected graphs if the game…
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once…
Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…
The domination game is played on a graph $G$ by two players, named Dominator and Staller. They alternatively select vertices of $G$ such that each chosen vertex enlarges the set of vertices dominated before the move on it. Dominator's goal…
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…
We consider the graphs whose edges are marked by the integers (weights) from $0$ to $q-1$ (zero corresponds to no-edge). Such graph is called additive if its vertices can be marked in such a way that the weight of every edge is equal to the…
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We study a wireless jamming problem consisting of the competition between a legitimate receiver and a jammer, as a zero-sum game where the value to maximize/minimize is the channel capacity at the receiver's side. Most of the approaches…
The (total) connected domination game on a graph $G$ is played by two players, Dominator and Staller, according to the standard (total) domination game with the additional requirement that at each stage of the game the selected vertices…