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Jitter is an inevitable by-product of gaze detection. Because of this, gaze typing tends to be a slow and frustrating process. In this paper, we propose SliceType, a soft keyboard that is optimized for gaze input. Our main design objective…

Human-Computer Interaction · Computer Science 2018-12-31 Burak Benligiray , Cihan Topal , Cuneyt Akinlar

Despite steady progress, text entry in Extended Reality (XR) often remains slower and more effortful than typing on a physical keyboard or touchscreen. We explore a simple idea: use gaze to swipe through a virtual keyboard for the fast,…

Human-Computer Interaction · Computer Science 2026-04-07 Ziheng "Leo" Li , Xichen He , Mengyuan "Millie" Wu , Zeyi Tong , Haowen Wei , Benjamin Yang , Steven Feiner , Paul Sajda

We present Lattice Menu, a gaze-based marking menu utilizing a lattice of visual anchors that helps perform accurate gaze pointing for menu item selection. Users who know the location of the desired item can leverage target-assisted gaze…

Human-Computer Interaction · Computer Science 2025-11-27 Taejun Kim , Auejin Ham , Sunggeun Ahn , Geehyuk Lee

Direct-touch presentation devices such as touch-sensitive electronic whiteboards have two serious problems. First, the presenter's hand movements tend to distract the audience's attention from content. Second, the presenter' s manipulation…

Human-Computer Interaction · Computer Science 2010-12-09 Kazutaka Kurihara , Naoshi Nagano , Yuta Watanabe , Yuichi Fujimura , Akinori Minaduki , Hidehiko Hayashi , Yohei Tsuchiya

In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it is selected. Past interfaces have used a uniform dwell time…

Human-Computer Interaction · Computer Science 2022-09-07 Zhaokang Chen , Bertram E. Shi

Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-04 Chi Zhang , Rui Yao , Jinpeng Cai

Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

Human-Computer Interaction · Computer Science 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

Eye typing interfaces enable a person to enter text into an interface using only their own eyes. But despite the inherent advantages of touchless operation and intuitive design, such eye-typing interfaces often suffer from slow typing…

Human-Computer Interaction · Computer Science 2023-12-15 Zhe Zeng , Xiao Wang , Felix Wilhelm Siebert , Hailong Liu

Over the past decade, the demand for communication devices has increased among individuals with mobility and speech impairments. Eye-gaze tracking has emerged as a promising solution for hands-free communication; however, traditional…

Human-Computer Interaction · Computer Science 2025-08-26 Yogesh Kumar Meena , Manish Salvi

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

Human-Computer Interaction · Computer Science 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Dwelling is an essential task to be performed to select keys from an on-screen keyboard present in the eye typing interface. This selection task can be performed by fixing eye gaze on a key for a prolonged time. Spending sufficient amount…

Human-Computer Interaction · Computer Science 2016-01-26 Sayan Sarcar

We describe a method for text entry based on inverse arithmetic coding that relies on gaze direction and which is faster and more accurate than using an on-screen keyboard. These benefits are derived from two innovations: the writing task…

Human-Computer Interaction · Computer Science 2015-06-25 David J. Ward , David J. C. MacKay

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

One of the main challenges of gaze-based interactions is the ability to distinguish normal eye function from a deliberate interaction with the computer system, commonly referred to as 'Midas touch'. In this paper we propose, EyeTAP (Eye…

Human-Computer Interaction · Computer Science 2021-06-18 Mohsen Parisay , Charalambos Poullis , Marta Kersten

Tangible User Interfaces (TUI) for human--computer interaction (HCI) provide the user with physical representations of digital information with the aim to overcome the limitations of screen-based interfaces. Although many compelling…

Human-Computer Interaction · Computer Science 2025-04-01 Vera Prohaska , Eduardo Castelló Ferrer

This paper proposes an approach to detect information relevance during decision-making from eye movements in order to enable user interface adaptation. This is a challenging task because gaze behavior varies greatly across individual users…

Human-Computer Interaction · Computer Science 2020-07-28 Anna Maria Feit , Lukas Vordemann , Seonwook Park , Caterina Bérubé , Otmar Hilliges

The majority of modern single-view depth estimation methods predict relative depth and thus cannot be directly applied in many real-world scenarios, despite impressive performance in the benchmarks. Moreover, single-view approaches cannot…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Mikhail Artemyev , Anna Vorontsova , Anna Sokolova , Alexander Limonov

Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine interaction have been explored. Gaze input, i.e., information input via eye-movements of users, represents a promising method for contact-free…

Human-Computer Interaction · Computer Science 2023-06-06 Zhe Zeng , Sai Liu , Hao Cheng , Hailong Liu , Yang Li , Yu Feng , Felix Wilhelm Siebert
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