Related papers: How,when and how much a card deck is well shuffled…
We study a family of shuffling operators on the symmetric group $S_n$, which includes the top-to-random shuffle. The general shuffling scheme consists of removing one card at a time from the deck (according to some probability distribution)…
We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…
We show that in a typical polygon the billiard map as well as its associated subshift obtained by coding orbits by the sequence of sides they visit are topologically weakly mixing.
We study a simplified version of full street, three player Kuhn poker, in which the weakest card, J, must be checked and/or folded by a player who holds it. The number of nontrivial betting frequencies that must be calculated is thereby…
In Texas hold'em, after an all-in bet is made and called before the flop, the turn, or the river, the two players sometimes agree to run it $n$ times, meaning that the remaining five, two, or one cards are dealt out not just once but $n$…
Fitch Cheney's 5-card trick was introduced in 1950. In 2013, Mulcahy invented a 4-card trick in which the cards are allowed to be displayed face down. We suggest our own invention: a 3-card trick in which the cards can be face down and also…
During compilation of a program, register allocation is the task of mapping program variables to machine registers. During register allocation, the compiler may introduce shuffle code, consisting of copy and swap operations, that transfers…
This paper surveys the theory of multiple packings and coverings. The study of multiple arrangements started in the 60s of the last century, and it was restricted mostly to lattice arrangements on the plane or of general arrangements of…
Linial and Morgenstern conjectured that, among all $n$-vertex tournaments with $d\binom{n}{3}$ cycles of length three, the number of cycles of length four is asymptotically minimized by a random blow-up of a transitive tournament with all…
We analyze what happens to the average duration of a game of Chutes and Ladders as the probability of rolling $\delta \in \{ 1,2,3,4,5,6\}$ approaches 100%. We utilize Markov models, and Monte Carlo simulations in Python. We also introduce…
The draw of some knockout tournaments requires finding a perfect matching in a balanced bipartite graph. The problem becomes challenging with draw constraints: the two draw procedures used in sports are known to be non-uniformly distributed…
This paper proposes a systematic generalized formulation for calculating both atomic shuffling and shear candidates for a given compound twinning mode in hexagonal closed-packed metals. Although shuffles play an important role in the…
Inspired by a common technique for shuffling a deck of cards on a table without riffling, we continue the study of a prequel paper on the pile shuffle and its capabilities as a sorting device. We study two sort feasibility problems of…
Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the…
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…
The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…
The deck of a graph $G$ is given by the multiset of (unlabelled) subgraphs $\{G-v:v\in V(G)\}$. The subgraphs $G-v$ are referred to as the cards of $G$. Brown and Fenner recently showed that, for $n\geq29$, the number of edges of a graph…
We consider transferable utility cooperative games with infinitely many players and the core understood in the space of bounded additive set functions. We show that, if a game is bounded below, then its core is non-empty if and only if the…
The adjoint action of a finite group of Lie type on its Lie algebra is studied. A simple formula is conjectured for the number of split semisimple orbits of a given genus. This conjecture is proved for type A, and partial results are…
We introduce a variation of strong stationary times for random walks on the symmetric group. Rather than proceed in the usual fashion of accumulating larger and larger blocks of cards which may be in any order, we wait for pairs of cards to…