Related papers: How,when and how much a card deck is well shuffled…
In this article, we study the shuffle quadri-algebra H. We prove the existence of some relations between quadri-algebra laws which constitute shuffle product, the concatenation product and the deconcatenation coproduct. We also show that…
We give upper and lower bounds on the number of graphs of fixed degree which have a positive density of triangles. In particular, we show that there are very few such graphs, when compared to the number of graphs without this restriction.…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…
We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…
In this paper, we consider the problem of minimizing a general homogeneous quadratic function, subject to three real or four complex homogeneous quadratic inequality or equality constraints. For this problem, we present a sufficient and…
An edge colouring of a multigraph can be thought of as a partition of the edges into matchings (a matching meets each vertex at most once). Analogously, an edge cover colouring is a partition of the edges into edge covers (an edge cover…
A 4-regular matchstick graph is a planar unit-distance graph whose vertices have all degree 4. Examples of 4-regular matchstick graphs are currently known for all number of vertices $\geq$ 52 except for 53, 55, 56, 58, 59, 61, and 62. In…
We study the problem of scheduling asynchronous round-robin tournaments. We consider three measures of a schedule that concern the quality and fairness of a tournament. We show that the schedule generated by the well-known "circle design"…
We generalize the partial derivative automaton to regular expressions with shuffle and study its size in the worst and in the average case. The number of states of the partial derivative automata is in the worst case at most 2^m, where m is…
This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…
We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions.…
We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…
Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…
This paper is devoted to the study of the dynamics of a discrete system related to some self stabilizing protocol on a ring of processors.
From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…
We study a family of maps from $S_n \to S_n$ we call fixed point homing shuffles. These maps generalize a few known problems such as Conway's Topswops, and a card shuffling process studied by Gweneth McKinley. We show that the iterates of…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
Let $u \shuffle v$ denote the set of all shuffles of the words $u$ and $v$. It is shown that for each integer $n \geq 3$ there exists a square-free ternary word $u$ of length $n$ such that $u\shuffle u$ contains a square-free word. This…
We consider various shuffling and unshuffling operations on languages and words, and examine their closure properties. Although the main goal is to provide some good and novel exercises and examples for undergraduate formal language theory…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…