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We introduce $p$-adic manifold learning, propose an algorithm to solve it, and propose benchmark tasks from impartial games.

Machine Learning · Computer Science 2026-05-07 Tomoki Mihara

We consider extensive form win-lose games over a complete binary-tree of depth $n$ where players act in an alternating manner. We study arguably the simplest random structure of payoffs over such games where 0/1 payoffs in the leafs are…

Computer Science and Game Theory · Computer Science 2019-09-11 Urban Larsson , Yakov Babichenko

Absolute Universes of combinatorial games, as defined in a recent paper by the same authors, include many standard short normal- mis\`ere- and scoring-play monoids. In this note we show that the class is categorical, by extending Joyal's…

Combinatorics · Mathematics 2016-09-12 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

This paper has two parts. The first is concerned with a variant of a family of games introduced by Holy and Schlicht, that we call \emph{Welch games}. Player II having a winning strategy in the Welch game of length $\omega$ on $\kappa$ is…

Logic · Mathematics 2023-08-08 Matthew Foreman , Menachem Magidor , Martin Zeman

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

Computer Science and Game Theory · Computer Science 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…

Computer Science and Game Theory · Computer Science 2025-11-27 Caspar Oesterheld , Vincent Conitzer

Let $p,q$ be two integers with $p\geq q$. Given a finite graph $F$ with no isolated vertices, the generalized Ramsey achievement game of $F$ on the complete graph $K_n$, denoted by $(p,q;K_n,F,+)$, is played by two players called Alice and…

Combinatorics · Mathematics 2024-08-06 Zhong Huang , Yusuke Kobayashi , Yaping Mao , Bo Ning , Xiumin Wang

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

Computer Science and Game Theory · Computer Science 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

We study stochastic evolution of optional games on simple graphs. There are two strategies, A and B, whose interaction is described by a general payoff matrix. In addition there are one or several possibilities to opt out from the game by…

Populations and Evolution · Quantitative Biology 2014-05-19 Hyeong-Chai Jeong , Seung-Yoon Oh , Benjamin Allen , Martin A. Nowak

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…

Logic · Mathematics 2010-03-15 Paul Larson , Saharon Shelah

We study the (1:b) Maker-Breaker component game, played on the edge set of a d-regular graph. Maker's aim in this game is to build a large connected component, while Breaker's aim is to not let him do so. For all values of Breaker's bias b,…

Combinatorics · Mathematics 2013-01-03 Rani Hod , Alon Naor

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

Formal Languages and Automata Theory · Computer Science 2011-08-31 Vincent Gripon , Olivier Serre

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2012-08-29 Erich Graedel , Igor Walukiewicz

We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…

Combinatorics · Mathematics 2023-06-22 Mirjana Mikalački , Miloš Stojaković

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…

Statistics Theory · Mathematics 2024-02-27 Jozsef Konczer

In classical Maker-Breaker games on graphs, Maker and Breaker take turns claiming edges; Maker's goal is to claim all of some structure (e.g., a spanning tree, Hamilton cycle, etc.), while Breaker aims to stop her. The standard question…

Combinatorics · Mathematics 2025-05-28 Wesley Pegden , Francesca Yu

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

Logic in Computer Science · Computer Science 2015-03-20 Anuj Dawar , Bjarki Holm

We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…

Combinatorics · Mathematics 2019-01-03 Gal Kronenberg , Adva Mond , Alon Naor