Related papers: Strongly reinforced P\'olya urns with graph-based …
The evolution of grammatical systems of syntactic and semantic composition is modeled here with a novel application of reinforcement learning theory. To test the functionalist thesis that speakers' expressive purposes shape their language,…
Early investigation of P\'{o}lya urns considered drawing balls one at a time. In the last two decades, several authors considered multiple drawing in each step, but mostly for schemes on two colors. In this manuscript, we consider multiple…
In the face of adverse motives, it is indispensable to achieve a consensus. Elections have been the canonical way by which modern democracy has operated since the 17th century. Nowadays, they regulate markets, provide an engine for modern…
Reinforcement Learning (RL) has emerged as an efficient method of choice for solving complex sequential decision making problems in automatic control, computer science, economics, and biology. In this paper we present a model-free RL…
Inside the discipline of graph theory exists an extension known as the hypergraph. This generalization of graphs includes vertices along with hyperedges consisting of collections of two or more vertices. One well-studied application of this…
Let $G$ be a graph on $n$ vertices and let $k$ be a fixed positive integer. We denote by $\mathcal G_{\text{$k$-out}}(G)$ the probability space consisting of subgraphs of $G$ where each vertex $v\in V(G)$ randomly picks $k$ neighbors from…
Combinatorial optimization problems near algorithmic phase transitions represent a fundamental challenge for both classical algorithms and machine learning approaches. Among them, graph coloring stands as a prototypical constraint…
This article describes a purely analytic approach to urn models of the generalized or extended P\'olya-Eggenberger type, in the case of two types of balls and constant ``balance,'' that is, constant row sum. The treatment starts from a…
Reinforcement learning often uses neural networks to solve complex control tasks. However, neural networks are sensitive to input perturbations, which makes their deployment in safety-critical environments challenging. This work lifts…
This paper studies a very general urn model stimulated by designs in clinical trials, where the number of balls of different types added to the urn at trial n depends on a random outcome directed by the composition at trials 1,2,...,n-1.…
Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…
Reinforcement learning refers to a group of methods from artificial intelligence where an agent performs learning through trial and error. It differs from supervised learning, since reinforcement learning requires no explicit labels;…
We introduce a multi-colour multi-urn generalisation of the Bernoulli-Laplace urn model, consisting of $d$ urns, $m$ colours, and $dmn$ balls, with $dn$ balls of each colour and $mn$ balls in each urn. At each step, one ball is drawn…
Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…
Reinforcement learning (RL) commonly relies on scalar rewards with limited ability to express temporal, conditional, or safety-critical goals, and can lead to reward hacking. Temporal logic expressible via the more general class of…
In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here,…
The graph colouring problem consists of assigning labels, or colours, to the vertices of a graph such that no two adjacent vertices share the same colour. In this work we investigate whether deep reinforcement learning can be used to…
In the evolving voter model, when an individual interacts with a neighbor having an opinion different from theirs, they will with probability $1-\alpha$ imitate the neighbor but with probability $ \alpha$ will sever the connection and…
Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…
We consider a class of strongly edge-reinforced random walks, where the corresponding reinforcement weight function is nondecreasing. It is known, from Limic and Tarr\`{e}s [Ann. Probab. (2007), to appear], that the attracting edge emerges…