Related papers: Strongly reinforced P\'olya urns with graph-based …
We introduce and discuss a special type of feedback interacting urn model with deterministic interaction. This is a generalisation of the very well known Eggenberger and Polya (1923) urn model. In our model, balls are added to a particular…
Cross-situational word learning is based on the notion that a learner can determine the referent of a word by finding something in common across many observed uses of that word. Here we propose an adaptive learning algorithm that contains a…
We collect, survey and develop methods of (one-dimensional) stochastic approximation in a framework that seems suitable to handle fairly broad generalizations of Polya urns. To show the applicability of the results we determine the limiting…
We consider a generalization of the Bernoulli-Laplace model in which there are two urns and $n$ total balls, of which $r$ are red and $n - r$ white, and where the left urn holds $m$ balls. At each time increment, $k$ balls are chosen…
Punishment is a common tactic to sustain cooperation and has been extensively studied for a long time. While most of previous game-theoretic work adopt the imitation learning where players imitate the strategies who are better off, the…
Explainability is crucial for probing graph neural networks (GNNs), answering questions like "Why the GNN model makes a certain prediction?". Feature attribution is a prevalent technique of highlighting the explanatory subgraph in the input…
This paper considers a class of reinforcement-learning that belongs to the family of Learning Automata and provides a stochastic-stability analysis in strategic-form games. For this class of dynamics, convergence to pure Nash equilibria has…
Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…
This paper introduces the concept of domination in the context of colored graphs (where each color assigns a weight to the vertices of its class), termed up-color domination, where a vertex dominating another must be heavier than the other.…
As a paradigm for sequential decision making in unknown environments, reinforcement learning (RL) has received a flurry of attention in recent years. However, the explosion of model complexity in emerging applications and the presence of…
Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…
We consider a signaling game originally introduced by Skyrms, which models how two interacting players learn to signal each other and thus create a common language. The first rigorous analysis was done by Argiento, Pemantle, Skyrms and…
This paper extends the link between stochastic approximation (SA) theory and randomized urn models developed in Laruelle, Pag{\`e}s (2013), and their applications to clinical trials introduced in Bai, HU (1999,2005) and Bai, Hu, Shen…
We develop an algorithmic framework for graph colouring that reduces the problem to verifying a local probabilistic property of the independent sets. With this we give, for any fixed $k\ge 3$ and $\varepsilon>0$, a randomised…
We introduce a class of stochastic processes with reinforcement consisting of a sequence of random partitions $\{\mathcal{P}_t\}_{t \ge 1}$, where $\mathcal{P}_t$ is a partition of $\{1,2,\dots, Rt\}$. At each time~$t$,~$R$ numbers are…
The desire to make applications and machines more intelligent and the aspiration to enable their operation without human interaction have been driving innovations in neural networks, deep learning, and other machine learning techniques.…
Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…
The main focus of this paper is on enhancement of two types of game-theoretic learning algorithms: log-linear learning and reinforcement learning. The standard analysis of log-linear learning needs a highly structured environment, i.e.…
Consider a graph $G$, representing a social network. Assume that initially each node is colored either black or white, which corresponds to a positive or negative opinion regarding a consumer product or a technological innovation. In the…
Transient amplification has been proposed as an important mechanism not only in neuroscience but in many areas modeled by dynamical systems. Despite that, there is no clear biologically plausible mechanism which fine-tunes the coupling…