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Related papers: Texture Modeling by Gaussian fields with prescribe…

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This paper presents two new models of oriented texture, based on a new class of Gaussian fields, called locally anisotropic fractional Brownian fields, with prescribed local orientation at any point. These fields are a local version of a…

Classical Analysis and ODEs · Mathematics 2015-06-29 Kévin Polisano , Marianne Clausel , Valérie Perrier , Laurent Condat

This paper presents a new model of textures, obtained as realizations of a new class of fractional Brownian fields. These fields, called weighted tensorized fractional Brownian fields, are obtained by a relaxation of the tensor-product…

Probability · Mathematics 2025-04-10 Céline Esser , Claire Launay , Laurent Loosveldt , Béatrice Vedel

Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Sheng-Chi Hsu , Ting-Yu Yen , Shih-Hsuan Hung , Hung-Kuo Chu

We propose a curvelet-based model for the generation of Anisotropic Fractional Brownian Fields, that are suited to model systems with orientation-dependent self-similar properties. The synthesis procedure consists of generating coefficients…

Data Analysis, Statistics and Probability · Physics 2022-10-06 Marcos Vinícius Cândido Henriques

Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Meng Wei , Cheng Zhang , Jianmin Zheng , Hamid Rezatofighi , Jianfei Cai

The variance reduction speed of physically-based rendering is heavily affected by the adopted importance sampling technique. In this paper we propose a novel online framework to learn the spatial-varying density model with a single small…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiawei Huang , Akito Iizuka , Hajime Tanaka , Taku Komura , Yoshifumi Kitamura

Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenarios remains however a challenging problem. A particular case…

Graphics · Computer Science 2025-12-08 Mae Younes , Adnane Boukhayma

In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these…

Computer Vision and Pattern Recognition · Computer Science 2019-05-20 Michael Oechsle , Lars Mescheder , Michael Niemeyer , Thilo Strauss , Andreas Geiger

We study the sample paths properties of Operator scaling Gaussian random fields. Such fields are anisotropic generalizations of anisotropic self-similar random fields as anisotropic Fractional Brownian Motion. Some characteristic properties…

Probability · Mathematics 2013-02-05 M. Clausel , B. Vedel

Gaussian random fields (GRFs) constitute an important part of spatial modelling, but can be computationally infeasible for general covariance structures. An efficient approach is to specify GRFs via stochastic partial differential equations…

Methodology · Statistics 2016-08-11 Geir-Arne Fuglstad , Finn Lindgren , Daniel Simpson , Håvard Rue

In previous works, we proposed a method to characterize jointly self-similarity and anisotropy properties of a large class of self--similar Gaussian random fields. We provide here a mathematical analysis of our approach, proving that the…

Probability · Mathematics 2013-02-05 M. Clausel , B. Vedel

Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious and repetitive manual adjustments of textons, which are the…

Graphics · Computer Science 2024-09-24 Peihan Tu , Li-Yi Wei , Matthias Zwicker

We propose a new method to characterize the geometrical texture of a granular packing at the particle scale including the steric hindrance effect. This method is based on the assumption of a maximum disorder (entropy) compatible both with…

Materials Science · Physics 2009-11-07 H. Troadec , F. Radjai , S. Roux , J. C. Charmet

We propose to incorporate grain boundary (GB) anisotropy in phase-field modeling by extending the standard partial differential equations formulation to include a nonlocal functional of an orientation field. Regardless of the number of…

Materials Science · Physics 2026-02-09 Xiao Han , Axel van de Walle

We propose an explicit way to generate a large class of Operator scaling Gaussian random fields (OSGRF). Such fields are anisotropic generalizations of selfsimilar fields. More specifically, we are able to construct any Gaussian field…

Probability · Mathematics 2011-04-06 Marianne Clausel--Lesourd , Béatrice Vedel

In this paper, we introduce Textured-GS, an innovative method for rendering Gaussian splatting that incorporates spatially defined color and opacity variations using Spherical Harmonics (SH). This approach enables each Gaussian to exhibit a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Zhentao Huang , Minglun Gong

We consider anisotropic self-similar random fields, in particular, the fractional Brownian sheet. This Gaussian field is an extension of fractional Brownian motion. We prove some properties of covariance function for self-similar fields…

Probability · Mathematics 2014-03-06 Vitalii Makogin , Yuliya Mishura

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zhenyu Liang , Xiao Zhang , Tianchao Li , Jack C. P. Cheng , Chi-Keung Tang

Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Tianhao Xie , Linlian Jiang , Xinxin Zuo , Yang Wang , Tiberiu Popa

Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the…

Computer Vision and Pattern Recognition · Computer Science 2015-12-01 Ralph Versteegen , Georgy Gimel'farb , Patricia Riddle
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