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The beacon model is a recent paradigm for guiding the trajectory of messages or small robotic agents in complex environments. A beacon is a fixed point with an attraction pull that can move points within a given polygon. Points move…
In the context of state-space models, skeleton-based smoothing algorithms rely on a backward sampling step which by default has a $\mathcal O(N^2)$ complexity (where $N$ is the number of particles). Existing improvements in the literature…
We consider directed graphs where each edge is labeled with an integer weight and study the fundamental algorithmic question of computing the value of a cycle with minimum mean weight. Our contributions are twofold: (1) First we show that…
A disk graph is an intersection graph of disks in $\mathbb{R}^2$. Determining the computational complexity of finding a maximum clique in a disk graph is a long-standing open problem. In 1990, Clark, Colbourn, and Johnson gave a…
We show that for any fixed integer $k \geq 0$, there exists an algorithm that computes the diameter and the eccentricies of all vertices of an input unweighted, undirected $n$-vertex graph of Euler genus at most $k$ in time \[…
Given a simple polygon $ \mathcal {P} $ of $ n $ vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint $ q $ inside $ \mathcal {P} $ where only sub-linear variables are allowed for working…
The {\em maximum cardinality} and {\em maximum weight matching} problems can be solved in time $\tilde{O}(m\sqrt{n})$, a bound that has resisted improvement despite decades of research. (Here $m$ and $n$ are the number of edges and…
We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…
Given an undirected edge-weighted graph $G=(V,E)$ with $m$ edges and $n$ vertices, the minimum cut problem asks to find a subset of vertices $S$ such that the total weight of all edges between $S$ and $V \setminus S$ is minimized. Karger's…
We revisit a classical problem in computational geometry: finding the largest-volume axis-aligned empty box (inside a given bounding box) amidst $n$ given points in $d$ dimensions. Previously, the best algorithms known have running time…
In this paper we give fast distributed graph algorithms for detecting and listing small subgraphs, and for computing or approximating the girth. Our algorithms improve upon the state of the art by polynomial factors, and for girth, we…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
We investigate the problem of partitioning a rectilinear polygon $P$ with $n$ vertices and no holes % with no holes into rectangles using disjoint line segments drawn inside $P$ under two optimality criteria. In the minimum ink partition,…
We propose a new $(1+O(\varepsilon))$-approximation algorithm with $O(n+ 1/\varepsilon^{\frac{(d-1)}{2}})$ running time for computing the diameter of a set of $n$ points in the $d$-dimensional Euclidean space for a fixed dimension $d$,…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
The key to a robust and efficient implementation of a computational geometry algorithm is an efficient algorithm for detecting degenerate predicates. We study degeneracy detection in constructing the free space of a polyhedron that rotates…
Recently, Armstrong, Guzm\'an, and Sing Long (2021), presented an optimal $O(n^2)$ time algorithm for strict circular seriation (called also the recognition of strict quasi-circular Robinson spaces). In this paper, we give a very simple…
Hyperbolicity measures, in terms of (distance) metrics, how close a given graph is to being a tree. Due to its relevance in modeling real-world networks, hyperbolicity has seen intensive research over the last years. Unfortunately, the best…
We design an algorithm to compute the Newton polytope of the resultant, known as resultant polytope, or its orthogonal projection along a given direction. The resultant is fundamental in algebraic elimination, optimization, and geometric…
We give an algorithm to compute $N$ steps of a convolution quadrature approximation to a continuous temporal convolution using only $O(N \log N)$ multiplications and $O(\log N)$ active memory. The method does not require evaluations of the…