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In social choice there often arises a conflict between the majority principle (the search for a candidate that is as good as possible for as many voters as possible), and the protection of minority rights (choosing a candidate that is not…

Computer Science and Game Theory · Computer Science 2023-04-06 Egor Ianovski , Aleksei Y. Kondratev

Classifiers and rating scores are prone to implicitly codifying biases, which may be present in the training data, against protected classes (i.e., age, gender, or race). So it is important to understand how to design classifiers and scores…

Machine Learning · Computer Science 2017-10-17 Matt Olfat , Anil Aswani

Perpetual voting was recently introduced as a framework for long-term collective decision making. In this framework, we consider a sequence of subsequent approval-based elections and try to achieve a fair overall outcome. To achieve…

Computer Science and Game Theory · Computer Science 2021-05-03 Martin Lackner , Jan Maly

Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…

Computer Science and Game Theory · Computer Science 2024-09-30 Daniel Halpern , Safwan Hossain , Jamie Tucker-Foltz

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

This paper is an axiomatic study of consistent approval-based multi-winner rules, i.e., voting rules that select a fixed-size group of candidates based on approval ballots. We introduce the class of counting rules and provide an axiomatic…

Computer Science and Game Theory · Computer Science 2019-11-13 Martin Lackner , Piotr Skowron

We study sincere-strategy preference-based approval voting (SP-AV), a system proposed by Brams and Sanver [Electoral Studies, 25(2):287-305, 2006], and here adjusted so as to coerce admissibility of the votes (rather than excluding…

Computer Science and Game Theory · Computer Science 2009-06-12 Gabor Erdelyi , Markus Nowak , Joerg Rothe

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

Candidate control of elections is the study of how adding or removing candidates can affect the outcome. However, the traditional study of the complexity of candidate control is in the model in which all candidates and votes are known up…

Computer Science and Game Theory · Computer Science 2016-06-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study the {PAC} learnability of multiwinner voting, focusing on the class of approval-based committee scoring (ABCS) rules. These are voting rules applied on profiles with approval ballots, where each voter approves some of the…

Computer Science and Game Theory · Computer Science 2023-08-02 Ioannis Caragiannis , Karl Fehrs

We show a $2^{n+o(n)}$-time (and space) algorithm for the Shortest Vector Problem on lattices (SVP) that works by repeatedly running an embarrassingly simple "pair and average" sieving-like procedure on a list of lattice vectors. This…

Data Structures and Algorithms · Computer Science 2019-01-28 Divesh Aggarwal , Noah Stephens-Davidowitz

We study the control complexity of fallback voting. Like manipulation and bribery, electoral control describes ways of changing the outcome of an election; unlike manipulation or bribery attempts, control actions---such as…

Computer Science and Game Theory · Computer Science 2010-04-21 Gábor Erdélyi , Lena Piras , Jörg Rothe

Safety-critical systems use redundant input units to improve their reliability and fault tolerance. A voting logic is then used to select a reliable input from the redundant sources. A fault detection and isolation rules help in selecting…

Logic in Computer Science · Computer Science 2025-09-29 Arif Ali AP , Jasine Babu , Deepa Sara John

Proportional representation (PR) is often discussed in voting settings as a major desideratum. For the past century or so, it is common both in practice and in the academic literature to jump to single transferable vote (STV) as the…

Computer Science and Game Theory · Computer Science 2018-06-05 Haris Aziz , Barton Lee

A negotiating team is a group of two or more agents who join together as a single negotiating party because they share a common goal related to the negotiation. Since a negotiating team is composed of several stakeholders, represented as a…

Computer Science and Game Theory · Computer Science 2021-08-03 Leora Schmerler , Noam Hazon

How to design fair and (computationally) efficient voting rules is a central challenge in Computational Social Choice. In this paper, we aim at designing efficient algorithms for computing most equitable rules for large classes of…

Computer Science and Game Theory · Computer Science 2024-10-08 Lirong Xia

We present an almost optimal algorithm for the classic Chamberlin-Courant multiwinner voting rule (CC) on single-peaked preference profiles. Given $n$ voters and $m$ candidates, it runs in almost linear time in the input size, improving the…

Computer Science and Game Theory · Computer Science 2023-01-02 Krzysztof Sornat , Virginia Vassilevska Williams , Yinzhan Xu

We study the parameterized complexity of winner determination problems for three prevalent $k$-committee selection rules, namely the minimax approval voting (MAV), the proportional approval voting (PAV), and the Chamberlin-Courant's…

Computer Science and Game Theory · Computer Science 2023-06-13 Yongjie Yang , Jianxin Wang

The major finding, of this article, is an ensemble method, but more exactly, a novel, better ranked voting system (and other variations of it), that aims to solve the problem of finding the best candidate to represent the voters. We have…

Artificial Intelligence · Computer Science 2021-10-15 Gabriel-Claudiu Grama

We investigate the complexity of several manipulation and control problems under numerous prevalent approval-based multiwinner voting rules. Particularly, the rules we study include approval voting (AV), satisfaction approval voting (SAV),…

Computer Science and Game Theory · Computer Science 2023-09-06 Yongjie Yang