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We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

A new game-theoretic approach for combining multiple classifiers is proposed. A short introduction in Game Theory and coalitions illustrate the way any collective decision scheme can be viewed as a competitive game of coalitions that are…

Computer Science and Game Theory · Computer Science 2015-02-10 Harris V. Georgiou

Multi-winner voting rules based on approval ballots have received increased attention in recent years. In particular Satisfaction Approval Voting (SAV) and its variants have been proposed. In this note, we show that the winning set can be…

Computer Science and Game Theory · Computer Science 2015-01-12 Haris Aziz , Toby Walsh

Multiwinner voting rules are used to select a small representative subset of candidates or items from a larger set given the preferences of voters. However, if candidates have sensitive attributes such as gender or ethnicity (when selecting…

Computers and Society · Computer Science 2018-06-20 L. Elisa Celis , Lingxiao Huang , Nisheeth K. Vishnoi

Ranked voting systems, such as instant-runoff voting (IRV) and single transferable vote (STV), are used in many places around the world. They are more complex than plurality and scoring rules, presenting a challenge for auditing their…

We introduce a general problem about bribery in voting systems. In the $\mathcal{R}$-Multi-Bribery problem, the goal is to bribe a set of voters at minimum cost such that a desired candidate wins the perturbed election under the voting rule…

Data Structures and Algorithms · Computer Science 2018-12-06 Dušan Knop , Martin Koutecký , Matthias Mnich

We study the voter model and related random-copying processes on arbitrarily complex network structures. Through a representation of the dynamics as a particle reaction process, we show that a quantity measuring the degree of order in a…

Statistical Mechanics · Physics 2015-05-19 R. A. Blythe

Social choice is replete with various settings including single-winner voting, multi-winner voting, probabilistic voting, multiple referenda, and public decision making. We study a general model of social choice called Sub-Committee Voting…

Computer Science and Game Theory · Computer Science 2017-11-17 Haris Aziz , Barton E. Lee

This paper considers elections in which voters choose one candidate each, independently according to known probability distributions. A candidate receiving a strict majority (absolute or relative, depending on the version) wins. After the…

Data Structures and Algorithms · Computer Science 2024-01-22 Lisa Hellerstein , Naifeng Liu , Kevin Schewior

A Boolean constraint satisfaction instance is a conjunction of constraint applications, where the allowed constraints are drawn from a fixed set B of Boolean functions. We consider the problem of determining whether two given constraint…

Computational Complexity · Computer Science 2007-05-23 E. Boehler , E. Hemaspaandra , Steffen Reith , Heribert Vollmer

We study the computational complexity of candidate control in elections with few voters, that is, we consider the parameterized complexity of candidate control in elections with respect to the number of voters as a parameter. We consider…

Artificial Intelligence · Computer Science 2017-03-21 Jiehua Chen , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

We consider a spatial voting model where both candidates and voters are positioned in the $d$-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where…

Computer Science and Game Theory · Computer Science 2025-05-20 Hadas Shachnai , Rotem Shavitt , Andreas Wiese

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

Matrix completion is widely used in machine learning, engineering control, image processing, and recommendation systems. Currently, a popular algorithm for matrix completion is Singular Value Threshold (SVT). In this algorithm, the singular…

Information Retrieval · Computer Science 2019-12-05 Meng Qiao , Zheng Shan , Fudong Liu , Wenjie Sun

Scoring rules measure the deviation between a probabilistic forecast and reality. Strictly proper scoring rules have the property that for any forecast, the mathematical expectation of the score of a forecast p by the lights of p is…

Probability · Mathematics 2022-09-28 Alexander R. Pruss

In this paper we study several monotonicity axioms in approval-based multi-winner voting rules. We consider monotonicity with respect to the support received by the winners and also monotonicity in the size of the committee. Monotonicity…

Computer Science and Game Theory · Computer Science 2019-02-25 Luis Sánchez-Fernández , Jesús A. Fisteus

The Chamberlin-Courant and Monroe rules are fundamental and well-studied rules in the literature of multi-winner elections. The problem of determining if there exists a committee of size k that has a Chamberlin-Courant (respectively,…

Data Structures and Algorithms · Computer Science 2020-04-30 Chinmay Sonar , Palash Dey , Neeldhara Misra

Instant-runoff voting (IRV) is used in several countries around the world. It requires voters to rank candidates in order of preference, and uses a counting algorithm that is more complex than systems such as first-past-the-post or scoring…

We investigate winner determination for two popular proportional representation systems: the Monroe and Chamberlin-Courant (abbrv. CC) systems. Our study focuses on (nearly) single-peaked resp. single-crossing preferences. We show that for…

Multiagent Systems · Computer Science 2023-08-01 Jiehua Chen , Christian Hatschka , Sofia Simola

Scoring rules are widely used to rank athletes in sports and candidates in elections. Each position in each individual ranking is worth a certain number of points; the total sum of points determines the aggregate ranking. The question is…

Computer Science and Game Theory · Computer Science 2022-09-09 Aleksei Y. Kondratev , Egor Ianovski , Alexander S. Nesterov
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