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We analyzed spatial complexity, defined as the relationship between the required bitrate and a corresponding picture Quality of Experience (QoE) metric, for realistic, long, real-time, interactive video clips. Apart from variation across…

Networking and Internet Architecture · Computer Science 2025-07-17 Szilveszter Nádas , Lars Ernström , David Lindero , Jonathan Lynam

This paper delves into the synergistic potential of adaptive video streaming over emerging 6G wireless networks, emphasizing innovative buffer control techniques and detailed analysis of user viewing behaviors. As 6G technology heralds a…

Networking and Internet Architecture · Computer Science 2025-08-05 Kevin Nassisid , Teef David , Kassi Muhammad

The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is…

Networking and Internet Architecture · Computer Science 2023-12-12 Wenhan Yu , Terence Jie Chua , Jun Zhao

Improvements in networking technologies and the steadily increasing numbers of users, as well as the shift from traditional broadcasting to streaming content over the Internet, have made video applications (e.g., live and Video-on-Demand…

Multimedia · Computer Science 2024-06-05 Reza Farahani , Zoha Azimi , Christian Timmerer , Radu Prodan

Cloud-based computing systems could get oversubscribed due to budget constraints of cloud users which causes violation of Quality of Experience(QoE) metrics such as tasks' deadlines. We investigate an approach to achieve robustness against…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-19 Chavit Denninnart , Mohsen Amini Salehi , Adel Nadjaran Toosi , Xiangbo Li

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…

Multimedia · Computer Science 2015-09-24 Abbas Soltanian , Mohammad A. Salahuddin , Halima Elbiaze , Roch Glitho

Two-way relaying promises considerable improvements on spectral efficiency in wireless relay networks. While most existing works focus on physical layer approaches to exploit its capacity gain, the benefits of two-way relaying on upper…

Information Theory · Computer Science 2012-05-16 Cen lin , Yuan Liu , Meixia Tao

Measuring Quality of Experience (QoE) and integrating these measurements into video streaming algorithms is a multi-faceted problem that fundamentally requires the design of comprehensive subjective QoE databases and metrics. To achieve…

Image and Video Processing · Electrical Eng. & Systems 2018-08-14 Christos G. Bampis , Zhi Li , Ioannis Katsavounidis , Te-Yuan Huang , Chaitanya Ekanadham , Alan C. Bovik

In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…

Multimedia · Computer Science 2021-10-13 Minseok Choi , Won Joon Yun , Joongheon Kim

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

In this work, a new approach to the definition of the quality of experience is presented. By considering the quality of service as a baseline, that portion of the QoE that can be inferred from the QoS is excluded, and then the rest of the…

Human-Computer Interaction · Computer Science 2015-02-11 Reza Farrahi Moghaddam , Mohamed Cheriet

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Quality of Experience (QoE) modeling is crucial for optimizing video streaming services to capture the complex relationships between different features and user experience. We propose a novel approach to QoE modeling in video streaming…

Machine Learning · Computer Science 2025-09-26 Kamal Singh , Priyanka Rawat , Sami Marouani , Baptiste Jeudy

The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…

Networking and Internet Architecture · Computer Science 2026-02-11 Jashanjot Singh Sidhu , Jorge Ignacio Sandoval , Abdelhak Bentaleb , Sandra Cespedes

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

Information Theory · Computer Science 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…

The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…

Systems and Control · Electrical Eng. & Systems 2022-01-21 Junyan Yang , Yang Jiang , Shuoyao Wang

Recently, the way people consume video content has been undergoing a dramatic change. Plain TV sets, that have been the center of home entertainment for a long time, are losing grounds to Hybrid TV's, PC's, game consoles, and, more…

Networking and Internet Architecture · Computer Science 2015-07-29 Konstantin Miller , Dilip Bethanabhotla , Giuseppe Caire , Adam Wolisz

Delivering 360 degree video streaming for virtual and augmented reality presents many technical challenges especially in bandwidth starved wireless environments. Recently, a so-called two-tier approach has been proposed which delivers a…

Networking and Internet Architecture · Computer Science 2020-04-21 Po-Han Huang , Konstantinos Psounis

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

Networking and Internet Architecture · Computer Science 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu
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