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Related papers: SSS* = Alpha-Beta + TT

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This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A new formulation for Stockman's SSS* algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS*, finally…

Artificial Intelligence · Computer Science 2017-02-20 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Most practitioners use a variant of the Alpha-Beta algorithm, a simple depth-first pro- cedure, for searching minimax trees. SSS*, with its best-first search strategy, reportedly offers the potential for more efficient search. However, the…

Artificial Intelligence · Computer Science 2015-05-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Search algorithms are often categorized by their node expansion strategy. One option is the depth-first strategy, a simple backtracking strategy that traverses the search space in the order in which successor nodes are generated. An…

Artificial Intelligence · Computer Science 2024-03-21 Aske Plaat

The alpha-beta pruning algorithms have been popular in game tree searching ever since they were discovered. Numerous enhancements are proposed in literature and it is often overwhelming as to which would be the best for implementation. A…

Artificial Intelligence · Computer Science 2019-11-11 Ishan Srivastava

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

Artificial Intelligence · Computer Science 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

Boltzmann exploration is widely used in reinforcement learning to provide a trade-off between exploration and exploitation. Recently, in (Cesa-Bianchi et al., 2017) it has been shown that pure Boltzmann exploration does not perform well…

Machine Learning · Computer Science 2019-04-23 Harsh Gupta , Seo Taek Kong , R. Srikant , Weina Wang

Modern SMT solvers, such as Z3, offer user-controllable strategies, enabling users to tailor solving strategies for their unique set of instances, thus dramatically enhancing solver performance for their use case. However, this approach of…

Artificial Intelligence · Computer Science 2024-05-01 Zhengyang Lu , Stefan Siemer , Piyush Jha , Joel Day , Florin Manea , Vijay Ganesh

The experiments conducted in previous studies demonstrated the successful performance of BSA and its non-sensitivity toward the several types of optimisation problems. This success of BSA motivated researchers to work on expanding it, e.g.,…

Neural and Evolutionary Computing · Computer Science 2019-12-03 Bryar A. Hassan , Tarik A. Rashid

We frame code generation as a black-box optimization problem within the code space and demonstrate how optimization-inspired techniques can enhance inference scaling. Based on this perspective, we propose SCATTERED FOREST SEARCH (SFS), a…

Software Engineering · Computer Science 2025-02-26 Jonathan Light , Yue Wu , Yiyou Sun , Wenchao Yu , Yanchi liu , Xujiang Zhao , Ziniu Hu , Haifeng Chen , Wei Cheng

This work addresses a Multi-Objective Shortest Path Problem (MO-SPP) on a graph where the goal is to find a set of Pareto-optimal solutions from a start node to a destination in the graph. A family of approaches based on MOA* have been…

Artificial Intelligence · Computer Science 2022-05-31 Zhongqiang Ren , Richard Zhan , Sivakumar Rathinam , Maxim Likhachev , Howie Choset

Beetle antennae search (BAS) is an efficient meta-heuristic algorithm. However, the convergent results of BAS rely heavily on the random beetle direction in every iterations. More specifically, different random seeds may cause different…

Neural and Evolutionary Computing · Computer Science 2018-07-30 Jiangyu Wang , Huanxin Chen

Splay trees (Sleator and Tarjan) satisfy the so-called access lemma. Many of the nice properties of splay trees follow from it. What makes self-adjusting binary search trees (BSTs) satisfy the access lemma? After each access, self-adjusting…

Data Structures and Algorithms · Computer Science 2015-08-20 Parinya Chalermsook , Mayank Goswami , Laszlo Kozma , Kurt Mehlhorn , Thatchaphol Saranurak

Much research has been devoted to optimizing algorithms of the Lempel-Ziv (LZ) 77 family, both in terms of speed and memory requirements. Binary search trees and suffix trees (ST) are data structures that have been often used for this…

Data Structures and Algorithms · Computer Science 2016-11-17 Artur Ferreira , Arlindo Oliveira , Mario Figueiredo

Levin Tree Search (LTS) is a search algorithm that makes use of a policy (a probability distribution over actions) and comes with a theoretical guarantee on the number of expansions before reaching a goal node, depending on the quality of…

Machine Learning · Computer Science 2024-11-13 Laurent Orseau , Marcus Hutter , Levi H. S. Lelis

Large Language Models (LLMs) have demonstrated remarkable improvements in reasoning and planning through increased test-time compute, often by framing problem-solving as a search process. While methods like Monte Carlo Tree Search (MCTS)…

Artificial Intelligence · Computer Science 2025-06-06 Nathan Herr , Tim Rocktäschel , Roberta Raileanu

We consider the problem of computing numerical invariants of programs by abstract interpretation. Our method eschews two traditional sources of imprecision: (i) the use of widening operators for enforcing convergence within a finite number…

Programming Languages · Computer Science 2015-05-27 Thomas Martin Gawlitza , David Monniaux

A minimax tree is similar to a Huffman tree except that, instead of minimizing the weighted average of the leaves' depths, it minimizes the maximum of any leaf's weight plus its depth. Golumbic (1976) introduced minimax trees and gave a…

Data Structures and Algorithms · Computer Science 2009-01-28 Pawel Gawrychowski , Travis Gagie

Recent work proposed the UCTMAXSAT algorithm to address Maximum Satisfiability Problems (MaxSAT) and shown improved performance over pure Stochastic Local Search algorithms (SLS). UCTMAXSAT is based on Monte Carlo Tree Search but it uses…

Artificial Intelligence · Computer Science 2023-02-28 Hui Wang , Abdallah Saffidine , Tristan Cazenave
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