English

A Minimax Algorithm Better Than Alpha-beta?: No and Yes

Artificial Intelligence 2017-02-20 v1

Abstract

This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A new formulation for Stockman's SSS* algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS*, finally transforming it into a practical algorithm. In effect, we show that SSS* = alpha-beta + ransposition tables. The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS*. Having created a practical version, we present performance measurements with tournament game-playing programs for three different minimax games, yielding results that contradict a number of publications. (B) Based on the insights gained in our attempts at understanding SSS*, we present a framework that facilitates the construction of several best-first fixed- depth game-tree search algorithms, known and new. The framework is based on depth-first null-window Alpha-Beta search, enhanced with storage to allow for the refining of previous search results. It focuses attention on the essential differences between algorithms. (C) We present a new instance of the framework, MTD(f). It is well-suited for use with iterative deepening, and performs better than algorithms that are currently used in most state-of-the-art game-playing programs. We provide experimental evidence to explain why MTD(f) performs better than the other fixed-depth minimax algorithms.

Cite

@article{arxiv.1702.03401,
  title  = {A Minimax Algorithm Better Than Alpha-beta?: No and Yes},
  author = {Aske Plaat and Jonathan Schaeffer and Wim Pijls and Arie de Bruin},
  journal= {arXiv preprint arXiv:1702.03401},
  year   = {2017}
}

Comments

Report version of AI Journal article Best-first fixed-depth minimax algorithms 1996. arXiv admin note: text overlap with arXiv:1404.1517

R2 v1 2026-06-22T18:15:34.058Z