Almost Boltzmann Exploration
Abstract
Boltzmann exploration is widely used in reinforcement learning to provide a trade-off between exploration and exploitation. Recently, in (Cesa-Bianchi et al., 2017) it has been shown that pure Boltzmann exploration does not perform well from a regret perspective, even in the simplest setting of stochastic multi-armed bandit (MAB) problems. In this paper, we show that a simple modification to Boltzmann exploration, motivated by a variation of the standard doubling trick, achieves regret for a stochastic MAB problem with arms, where is a parameter of the algorithm. This improves on the result in (Cesa-Bianchi et al., 2017), where an algorithm inspired by the Gumbel-softmax trick achieves regret. We also show that our algorithm achieves regret in stochastic MAB problems with graph-structured feedback, without knowledge of the graph structure, where is the independence number of the feedback graph. Additionally, we present extensive experimental results on real datasets and applications for multi-armed bandits with both traditional bandit feedback and graph-structured feedback. In all cases, our algorithm performs as well or better than the state-of-the-art.
Cite
@article{arxiv.1901.08708,
title = {Almost Boltzmann Exploration},
author = {Harsh Gupta and Seo Taek Kong and R. Srikant and Weina Wang},
journal= {arXiv preprint arXiv:1901.08708},
year = {2019}
}
Comments
12 pages, 14 figures. Fixed a figure