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We consider N-player and mean field games in continuous time over a finite horizon, where the position of each agent belongs to {-1,1}. If there is uniqueness of mean field game solutions, e.g. under monotonicity assumptions, then the…

Optimization and Control · Mathematics 2019-02-06 Alekos Cecchin , Paolo Dai Pra , Markus Fischer , Guglielmo Pelino

Infinite draughts, or checkers, is played just like the finite game, but on an infinite checkerboard extending without bound in all four directions. We prove that every countable ordinal arises as the game value of a position in infinite…

Logic · Mathematics 2021-11-04 Joel David Hamkins , Davide Leonessi

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of that, in a number, it is not an advantage to be the first player. One of these properties implies the…

Combinatorics · Mathematics 2021-01-26 Alda Carvalho , Melissa A. Huggan , Richard J. Nowakowski , Carlos Pereira dos Santos

Since the 1960s Mastermind has been studied for the combinatorial and information theoretical interest the game has to offer. Many results have been discovered starting with Erd\H{o}s and R\'enyi determining the optimal number of queries…

Combinatorics · Mathematics 2023-09-20 Anders Martinsson , Pascal Su

How many chess rooks or queens does it take to guard all the squares of a given polyomino, the union of square tiles from a square grid? This question is a version of the art gallery problem in which the guards can "see" whichever squares…

Computational Complexity · Computer Science 2018-11-21 Hannah Alpert , Érika Roldán

We generalize the recent results of Chaiken et al. to a rectangular $m\times n$ chessboard. An explicit formula for the number of nonattacking configurations of one-move riders on such a chessboard is calculated in two different ways, one…

Combinatorics · Mathematics 2015-01-28 Jaimal Ichharam

This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…

Combinatorics · Mathematics 2025-09-08 Sayar Karmakar , Moumanti Podder , Souvik Roy , Soumyarup Sadhukhan

We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…

History and Overview · Mathematics 2025-03-05 Chun-Kai Hwang , John Reuben Gilbert , Tsung-Ren Huang , Chen-An Tsai , Yen-Jen Oyang

A coloring of the ground set of a matroid is proper if elements of the same color form an independent set. For a loopless matroid $M$, its chromatic number $\chi (M)$ is the minimum number of colors in a proper coloring. In this note we…

Combinatorics · Mathematics 2021-04-06 Michał Lasoń

We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…

Discrete Mathematics · Computer Science 2025-07-15 Tiziana Calamoneri , Federico Corò , Neeldhara Misra , Saraswati G. Nanoti , Giacomo Paesani

Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…

Logic in Computer Science · Computer Science 2019-06-10 Guy Avni , Thomas A. Henzinger , Ventsislav Chonev

We show that in any $n$-player $m$-action normal-form game, we can obtain an approximate equilibrium by sampling any mixed-action equilibrium a small number of times. We study three types of equilibria: Nash, correlated and coarse…

Computer Science and Game Theory · Computer Science 2014-10-21 Yakov Babichenko , Siddharth Barman , Ron Peretz

A common format for sports contests involves pairwise matches between two teams, with the #1 player of team A matched against the #1 player of team B, the #2 player of team A against the #2 player of team B, and so on. This paper addresses…

History and Overview · Mathematics 2014-04-07 Dana Mackenzie

We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…

Combinatorics · Mathematics 2016-02-24 William B. Kinnersley , Paweł Prałat , Douglas B. West

We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…

Computational Complexity · Computer Science 2012-02-06 Urban Larsson , Johan Wästlund

Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled,…

Combinatorics · Mathematics 2020-07-08 Lauren Keough , Darren Parker

This paper aims to study the graph radii and diameters induced by the $k$-dimensional versions of the well-known six international chess pieces on every finite $\{n \times n \times \dots \times n\} \subseteq \mathbb{Z}^k$ lattice since they…

History and Overview · Mathematics 2023-12-05 Marco Ripà

We consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to $t$ players with unknown utilities. We…

Computer Science and Game Theory · Computer Science 2007-12-07 Ittai Abraham , Danny Dolev , Joseph Y. Halpern

In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…

Probability · Mathematics 2023-11-28 Yaakov Malinovsky