Related papers: Candy Crush is NP-hard
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…
Card-based cryptography uses physical playing cards to construct protocols for secure multi-party computation. Existing card-based protocols employ various types of shuffles, some of which are easy to implement in practice while others are…
In this paper we prove that the \textsc{Min-Bisection} problem is NP-hard on \emph{unit disk graphs}, thus solving a longstanding open question.
We consider the computational complexity of a problem modeling bribery in the context of voting systems. In the scenario of Swap Bribery, each voter assigns a certain price for swapping the positions of two consecutive candidates in his…
We introduce a new -as far as we know- problem, according to which we are asked to match sequences of two digits in matrices having entries among those two digits (but others too) and prove that this problem is NP-complete
In this paper we deal with the problem of computing the exact crossing number of almost planar graphs and the closely related problem of computing the exact anchored crossing number of a pair of planar graphs. It was shown by [Cabello and…
We consider the following solitaire game whose rules are reminiscent of the children's game of leapfrog. The player is handed an arbitrary ordering $\pi=(x_1,x_2,...,x_n)$ of the elements of a finite poset $(P,\prec)$. At each round an…
The graph crossing number problem, cr(G)<=k, asks for a drawing of a graph G in the plane with at most k edge crossings. Although this problem is in general notoriously difficult, it is fixed- parameter tractable for the parameter k…
We study a new reconfiguration problem inspired by classic mechanical puzzles: a colored token is placed on each vertex of a given graph; we are also given a set of distinguished cycles on the graph. We are tasked with rearranging the…
We introduce a two-player game in which one and his/her opponent attempt to pack as many ``prisoners'' as possible on the squares of an n-by-n checkerboard; each prisoner has to be ``protected'' by at least as many guards as the number of…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
A $k$-coloring of a graph is an assignment of integers between $1$ and $k$ to vertices in the graph such that the endpoints of each edge receive different numbers. We study a local variation of the coloring problem, which imposes further…
We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite…
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…
Number partitioning is one of the classical NP-hard problems of combinatorial optimization. It has applications in areas like public key encryption and task scheduling. The random version of number partitioning has an "easy-hard" phase…
Butman, Hermelin, Lewenstein, and Rawitz proved that Clique in t-interval graphs is NP-hard for t >= 3. We strengthen this result to show that Clique in 3-track interval graphs is APX-hard.
We investigate the complexity of the reachability problem for (deep) neural networks: does it compute valid output given some valid input? It was recently claimed that the problem is NP-complete for general neural networks and…
We investigate the complexity of the reachability problem for (deep) neural networks: does it compute valid output given some valid input? It was recently claimed that the problem is NP-complete for general neural networks and conjunctive…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…