Related papers: Candy Crush is NP-hard
We continue the investigation of finite-duration variants of infinite-duration games by extending known results for games played on finite graphs to those played on infinite ones. In particular, we establish an equivalence between pushdown…
We consider the problem of deciding, given a sequence of regions, if there is a choice of points, one for each region, such that the induced polyline is simple or weakly simple, meaning that it can touch but not cross itself. Specifically,…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We study the complexity of a class of promise graph homomorphism problems. For a fixed graph H, the H-colouring problem is to decide whether a given graph has a homomorphism to H. By a result of Hell and Ne\v{s}et\v{r}il, this problem is…
From the NP-hardness of the quantum separability problem and the relation between bipartite entanglement and the secret key correlations, it is shown that the problem deciding whether a given quantum state has secret correlations in it or…
Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this…
In multistage perfect matching problems we are given a sequence of graphs on the same vertex set and asked to find a sequence of perfect matchings, corresponding to the sequence of graphs, such that consecutive matchings are as similar as…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
This article uses data from two experimental studies of two-person Prisoner's Dilemma games [1, 2] and compares the data with the theoretic predictions calculated with the use of a quantum game theoretical method. The experimental findings…
In a recent paper, Braun, Chung and Graham [1] have addressed a single-processor scheduling problem with time restrictions. Given a fixed integer $B \geq 2$, there is a set of jobs to be processed by a single processor subject to the…
For a fixed property (graph class) ${\Pi}$, given a graph G and an integer k, the ${\Pi}$-deletion problem consists in deciding if we can turn $G$ into a graph with the property ${\Pi}$ by deleting at most $k$ edges. The ${\Pi}$-deletion…
We prove that the quiver problem is NP complete.
The Change-Making Problem is to represent a given value with the fewest coins under a given coin system. As a variation of the knapsack problem, it is known to be NP-hard. Nevertheless, in most real money systems, the greedy algorithm…
We study the consensus-halving problem of dividing an object into two portions, such that each of $n$ agents has equal valuation for the two portions. The $\epsilon$-approximate consensus-halving problem allows each agent to have an…
An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…
We show that deciding if a given vector is the degree sequence of a 3-hypergraph is NP-complete.
We show that computing the interleaving distance between two multi-graded persistence modules is NP-hard. More precisely, we show that deciding whether two modules are $1$-interleaved is NP-complete, already for bigraded, interval…
Pancake Flipping is the problem of sorting a stack of pancakes of different sizes (that is, a permutation), when the only allowed operation is to insert a spatula anywhere in the stack and to flip the pancakes above it (that is, to perform…
Calculating the probability of an individual solution being selected under lexicase selection is an important problem in attempts to develop a deeper theoretical understanding of lexicase selection, a state-of-the art parent selection…
The game of Hangman is a classical asymmetric two player game in which one player, the setter, chooses a secret word from a language, that the other player, the guesser, tries to discover through single letter matching queries, answered by…