English
Related papers

Related papers: Integrated STEM in Elementary Grades Using Distrib…

200 papers

Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…

Human-Computer Interaction · Computer Science 2021-06-03 Srinjita Bhaduri , Peter Gyory , Tamara Sumner

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…

Physics Education · Physics 2016-07-19 Pratim Sengupta , Doug Clark

With the rapid development of the new energy vehicle industry, the efficient disassembly and recycling of power batteries have become a critical challenge for the circular economy. In current unstructured disassembly scenarios, the dynamic…

Robotics · Computer Science 2025-09-16 Ziwen He , Zhigang Wang , Yanlong Peng , Pengxu Chang , Hong Yang , Ming Chen

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

Visual In-Context Learning (VICL) has emerged as a powerful paradigm, enabling models to perform novel visual tasks by learning from in-context examples. The dominant "retrieve-then-prompt" approach typically relies on selecting the single…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Wenwen Liao , Jianbo Yu , Yuansong Wang , Qingchao Jiang , Xiaofeng Yang

Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…

Humans construct internal cognitive maps of their environment directly from sensory inputs without access to a system of explicit coordinates or distance measurements. While machine learning algorithms like SLAM utilize specialized visual…

Neurons and Cognition · Quantitative Biology 2024-04-19 James Gornet , Matthew Thomson

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

The paper collects preparatory work for interdisciplinary collaboration between three partners, between (1) expertise in improving accessibility of studies for impaired individuals, (2) expertise in developing educational mathematics…

Logic in Computer Science · Computer Science 2023-03-13 Klaus Miesenberger , Walther Neuper , Bernhard Stöger , Makarius Wenzel

The Engage to Excel (PCAST) report, the National Research Council's Framework for K-12 Science Education, and the Next Generation Science Standards all call for transforming the physics classroom into an environment that teaches students…

Physics Education · Physics 2013-11-25 John M. Aiken

As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in…

Human-Computer Interaction · Computer Science 2024-10-24 Aimilios Hadjiliasi , Louis Nisiotis , Irene Polycarpou

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

Human-Computer Interaction · Computer Science 2019-10-14 Andreas Mallas , Michalis Xenos

This paper presents a reactive planning system that enriches the topological representation of an environment with a tightly integrated semantic representation, achieved by incorporating and exploiting advances in deep perceptual learning…

Data-art exhibitions offer a unique and real-world setting to foster creative visualisation skills among students. They serve as real-world platform for students to display their work, bridging the gap between classroom learning and…

Human-Computer Interaction · Computer Science 2024-08-30 Jonathan C. Roberts

A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…

History and Overview · Mathematics 2019-04-19 Walther Neuper

This study introduces an integrated curriculum designed to empower underrepresented students by combining environmental literacy, data literacy, and computer science. The framework promotes environmental awareness, data literacy, and civic…

Computers and Society · Computer Science 2023-10-27 Clare Baek , Dana Saito-Stehberger , Sharin Jacob , Adam Nam , Mark Warschauer

This study explores the integration of generative artificial intelligence (AI), specifically large language models, with multi-modal analogical reasoning as an innovative approach to enhance science, technology, engineering, and mathematics…

Artificial Intelligence · Computer Science 2023-08-22 Chen Cao , Zijian Ding , Gyeong-Geon Lee , Jiajun Jiao , Jionghao Lin , Xiaoming Zhai

Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.

History and Overview · Mathematics 2018-09-25 Luis Adrián Martínez Pérez

Zero-shot classification is a promising paradigm to solve an applicable problem when the training classes and test classes are disjoint. Achieving this usually needs experts to externalize their domain knowledge by manually specifying a…

Human-Computer Interaction · Computer Science 2021-08-17 Shichao Jia , Zeyu Li , Nuo Chen , Jiawan Zhang