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How can elementary grade teachers integrate programming and computational thinking with the science curriculum? To answer this question, we present results from a long-term, design-based, microgenetic study where 1) agent-based programming…

Physics Education · Physics 2016-09-06 Amanda Dickes , Amy Farris , Pratim Sengupta

Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating Logo programming with…

Physics Education · Physics 2013-05-14 Pratim Sengupta , Amy Voss Farris , Mason Wright

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…

Human-Computer Interaction · Computer Science 2025-03-24 Mahmoud Hamash , Md Raqib Khan , Peter Tiernan

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

Computers and Society · Computer Science 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

We present an inductive spatio-temporal learning framework rooted in inductive logic programming. With an emphasis on visuo-spatial language, logic, and cognition, the framework supports learning with relational spatio-temporal features…

Artificial Intelligence · Computer Science 2016-08-10 Jakob Suchan , Mehul Bhatt , Carl Schultz

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level…

Human-Computer Interaction · Computer Science 2025-04-22 Sergei Volodin , Hala Khodr , Pierre Dillenbourg , Wafa Johal

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

We describe a way to introduce physics high school students with no background in programming to computational problem-solving experiences. Our approach builds on the great strides made by the Modeling Instruction reform curriculum. This…

With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Although physics has become increasingly computational, with computing even being considered the third pillar of physics, it is still not well integrated into physics education. Research suggests that integrating Computational Thinking (CT)…

Physics Education · Physics 2025-11-06 Mateo Dutra , Álvaro Suárez , Arturo C. Marti

The area of geometry with its very strong and appealing visual contents and its also strong and appealing connection between the visual content and its formal specification, is an area where computational tools can enhance, in a significant…

Computational Geometry · Computer Science 2012-02-23 Vanda Santos , Pedro Quaresma

Visual thinking plays an important role in scientific reasoning. Based on the research in automating diverse reasoning tasks about dynamical systems, nonlinear controllers, kinematic mechanisms, and fluid motion, we have identified a style…

Artificial Intelligence · Computer Science 2009-09-25 K. Yip , F. Zhao

This article presents an educational proposal based on the computational implementation of a model of interaction between particles of different types, as a tool for the development of STEM (Science, Technology, Engineering, and…

Physics Education · Physics 2025-03-12 Matías Hernández

Manipulatives used in the right way help improve mathematical concepts leading to better learning outcomes. In this paper, we present a phygital (physical + digital) curriculum inspired teaching system for kids aged 5-8 to learn geometry…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Yueqiu Sun , Rohitkrishna Nambiar , Vivek Vidyasagaran

Designing project-based learning (PBL) demands managing highly interdependent components, a task that both traditional linear tools and purely conversational AI struggle with. Traditional tools fail to capture the non-linear nature of…

Computers and Society · Computer Science 2026-04-09 Ruijia Li , Bo Jiang

Scientific research involves mathematical modelling in the context of an interactive balance between theory, experiment and computation. However, computational methods and tools are still far from being appropriately integrated in the high…

Physics Education · Physics 2016-08-14 Rui Gomes Neves , Jorge Carvalho Silva , Vítor Duarte Teodoro

Spatial reasoning and collaboration are essential for childhood development, yet blind and visually impaired (BVI) children often lack access to tools that foster these skills. Tactile maps and assistive technologies primarily focus on…

Human-Computer Interaction · Computer Science 2025-03-31 Areen Khalaila , Gianna Everette , Suho Kim , Ian Roy
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