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Related papers: Derandomization in Game-theoretic Probability

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The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

With the vast amount of data collected on football and the growth of computing abilities, many games involving decision choices can be optimized. The underlying rule is the maximization of an expected utility of outcomes and the law of…

Machine Learning · Computer Science 2021-03-15 Preston Biro , Stephen G. Walker

The rapid development of derandomization theory, which is a fundamental area in theoretical computer science, has recently led to many surprising applications outside its initial intention. We will review some recent such developments…

Information Theory · Computer Science 2015-03-17 Mahdi Cheraghchi

Probabilistic programming is becoming increasingly popular thanks to its ability to specify problems with a certain degree of uncertainty. In this work, we focus on term rewriting, a well-known computational formalism. In particular, we…

Programming Languages · Computer Science 2025-03-20 Germán Vidal

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2011-01-27 Samuel Mimram

We explore the interplay between random and deterministic phenomena using a representation of uncertainty based on the measure-theoretic concept of outer measure. The meaning of the analogues of different probabilistic concepts is…

Methodology · Statistics 2020-04-21 Jeremie Houssineau

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2009-08-28 Samuel Mimram

We present a polynomial-time algorithm that determines, given some choice rule, whether there exists an obviously strategy-proof mechanism for that choice rule.

Theoretical Economics · Economics 2022-10-25 Louis Golowich , Shengwu Li

Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative…

Logic in Computer Science · Computer Science 2019-07-18 Marta Kwiatkowska , Gethin Norman , David Parker

From the standpoint of game theory, dominoes is a game that has not received much attention (specially the variety known as draw). It is usually thought that this game is already solved, given general results in game theory. However, the…

Computer Science and Game Theory · Computer Science 2013-10-28 Eduardo Espinosa-Avila , Francisco Hernandez-Quiroz

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

Combinatorics · Mathematics 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

This dissertation highlights connections between the fields of neural networks, game theory and time series generation. The concept of antipredictability is explained, and the properties of time series that are antipredictable for several…

Disordered Systems and Neural Networks · Physics 2007-05-23 Richard Metzler

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…

Computer Science and Game Theory · Computer Science 2023-10-03 Martin Fränzle , Sarah Winter , Martin Zimmermann

We describe a method for incrementally constructing belief networks. We have developed a network-construction language similar to a forward-chaining language using data dependencies, but with additional features for specifying…

Artificial Intelligence · Computer Science 2013-04-05 Robert P. Goldman , Eugene Charniak

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

Optimization and Control · Mathematics 2008-06-17 Parikshit Shah , Pablo A. Parrilo

Voting and assignment are two of the most fundamental settings in social choice theory. For both settings, random serial dictatorship (RSD) is a well-known rule that satisfies anonymity, ex post efficiency, and strategyproofness. Recently,…

Computer Science and Game Theory · Computer Science 2014-08-05 Haris Aziz , Julián Mestre

In the context of quantum information theory, "quantization" of various mathematical and computational constructions is said to occur upon the replacement, at various points in the construction, of the classical randomization notion of…

Quantum Physics · Physics 2009-10-22 Steven A. Bleiler , Faisal Shah Khan

On-line learning of probability distributions is analyzed from the field theoretical point of view. We can obtain an optimal on-line learning algorithm, since renormalization group enables us to control the number of degrees of freedom of a…

Disordered Systems and Neural Networks · Physics 2009-01-23 Toshiaki Aida

We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…

Computer Science and Game Theory · Computer Science 2012-09-19 Ryan Tatko , Christopher Griffin
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