Related papers: AM with Multiple Merlins
We show how to encode $2^n$ (classical) bits $a_1,...,a_{2^n}$ by a single quantum state $|\Psi>$ of size O(n) qubits, such that: for any constant $k$ and any $i_1,...,i_k \in \{1,...,2^n\}$, the values of the bits $a_{i_1},...,a_{i_k}$ can…
We report a cluster of results regarding the difficulty of finding approximate ground states to typical instances of the quantum satisfiability problem $k$-QSAT on large random graphs. As an approximation strategy, we optimize the solution…
The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the corner stones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the…
We develop a new lower bound method for analysing the complexity of the Equality function (EQ) in the Simultaneous Message Passing (SMP) model of communication complexity. The new technique gives tight lower bounds of $\Omega(\sqrt n)$ for…
Large reasoning models (LRMs) have demonstrated remarkable proficiency in tackling complex tasks through step-by-step thinking. However, this lengthy reasoning process incurs substantial computational and latency overheads, hindering the…
Large Language Models (LLMs) have been touted as AI models possessing advanced reasoning abilities. However, recent works have shown that LLMs often bypass true reasoning using shortcuts, sparking skepticism. To study the reasoning…
We study three variants of multi-prover quantum Merlin-Arthur proof systems. We first show that the class of problems that can be efficiently verified using polynomially many quantum proofs, each of logarithmic-size, is exactly MQA (also…
We consider the random $k$-SAT problem with $n$ variables, $m=m(n)$ clauses, and clause density $\alpha=\lim_{n\to\infty}m/n$ for $k=2,3$. It is known that if $\alpha$ is small enough, then the random $k$-SAT problem admits a solution with…
Given $k$ collections of 2SAT clauses on the same set of variables $V$, can we find one assignment that satisfies a large fraction of clauses from each collection? We consider such simultaneous constraint satisfaction problems, and design…
It is known that Mermin-Peres like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been…
The polynomial method from circuit complexity has been applied to several fundamental problems and obtains the state-of-the-art running times. As observed in [Alman and Williams, STOC 2017], almost all applications of the polynomial method…
We present a simple randomized algorithm that approximates the number of satisfying assignments of Boolean formulas in conjunctive normal form. To the best of our knowledge this is the first algorithm which approximates #k-SAT for any k >=…
We show a near optimal direct-sum theorem for the two-party randomized communication complexity. Let $f\subseteq X \times Y\times Z$ be a relation, $\varepsilon> 0$ and $k$ be an integer. We show,…
We prove a downward separation for $\mathsf{\Sigma}_2$-time classes. Specifically, we prove that if $\Sigma_2$E does not have polynomial size non-deterministic circuits, then $\Sigma_2$SubEXP does not have \textit{fixed} polynomial size…
A fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem's counterpart in supervised learning, linear regression, can be solved…
In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is $\mathrm{NP}$-complete to decide whether the classical value of a non-local game is 1 or $1- \epsilon$.…