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We show how to efficiently simulate the sending of a message M to a receiver who has partial information about the message, so that the expected number of bits communicated in the simulation is close to the amount of additional information…

Information Theory · Computer Science 2011-06-21 Mark Braverman , Anup Rao

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

We propose Deep Q-Networks (DQN) with model-based exploration, an algorithm combining both model-free and model-based approaches that explores better and learns environments with sparse rewards more efficiently. DQN is a general-purpose,…

Machine Learning · Computer Science 2019-03-25 Stephen Zhen Gou , Yuyang Liu

Motivated by the limitations of near-term quantum devices, we study nonlocal games in the high-noise regime, where the two players may share arbitrarily many copies of a noisy entangled state. In this regime, existing rigidity theorems are…

Quantum Physics · Physics 2026-04-21 Honghao Fu , Minglong Qin , Haochen Xu , Penghui Yao

We show that if a language $L$ admits a public-coin unambiguous interactive proof (UIP) with round complexity $\ell$, where $a$ bits are communicated per round, then the batch language $L^{\otimes k}$, i.e. the set of $k$-tuples of…

Computational Complexity · Computer Science 2025-10-23 Bonnie Berger , Rohan Goyal , Matthew M. Hong , Yael Tauman Kalai

Data-intensive applications, ranging from large-scale retrieval systems to advanced data pipelines, are increasingly bottlenecked by the processing of highly redundant text corpora. We present Merlin, a local-first, agnostic,…

Computation and Language · Computer Science 2026-05-12 Sietse Schelpe

In this paper, we study the weighted $k$-server problem on the uniform metric in both the offline and online settings. We start with the offline setting. In contrast to the (unweighted) $k$-server problem which has a polynomial-time…

Data Structures and Algorithms · Computer Science 2023-07-25 Anupam Gupta , Amit Kumar , Debmalya Panigrahi

We study the impartial game PAP (``permutations avoiding patterns''), in which players take turns choosing patterns to avoid. We define a set of length $k$ patterns, $B_k$, and show that it is the unique minimal monotone-forcing subset of…

Combinatorics · Mathematics 2026-03-18 Henning Ulfarsson

We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in…

Machine Learning · Computer Science 2015-12-10 Jonathan Rosenski , Ohad Shamir , Liran Szlak

We continue the study of doubly-efficient proof systems for verifying agnostic PAC learning, for which we obtain the following results. - We construct an interactive protocol for learning the $t$ largest Fourier characters of a given…

Computational Complexity · Computer Science 2024-04-15 Tom Gur , Mohammad Mahdi Jahanara , Mohammad Mahdi Khodabandeh , Ninad Rajgopal , Bahar Salamatian , Igor Shinkar

Consider the following Simultaneous Message Passing (SMP) model for computing a relation f subset of X x Y x Z. In this model Alice, on input x in X and Bob, on input y in Y, send one message each to a third party Referee who then outputs a…

Distributed, Parallel, and Cluster Computing · Computer Science 2009-02-26 Rahul Jain , Hartmut Klauck

Increasing test-time computation has emerged as a promising direction for improving language model performance, particularly in scenarios where model finetuning is impractical or impossible due to computational constraints or private model…

Computation and Language · Computer Science 2025-12-22 Gonçalo Faria , Noah A. Smith

Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the…

Artificial Intelligence · Computer Science 2017-06-29 Michele Flammini , Gianpiero Monaco , Qiang Zhang

We present a new distributed model of probabilistically checkable proofs (PCP). A satisfying assignment $x \in \{0,1\}^n$ to a CNF formula $\varphi$ is shared between two parties, where Alice knows $x_1, \dots, x_{n/2}$, Bob knows…

Computational Complexity · Computer Science 2017-11-02 Amir Abboud , Aviad Rubinstein , Ryan Williams

We study linear constraint system (LCS) games over the ring of arithmetic modulo $d$. We give a new proof that certain LCS games (the Mermin--Peres Magic Square and Magic Pentagram over binary alphabets, together with parallel repetitions…

Quantum Physics · Physics 2019-04-02 Andrea Coladangelo , Jalex Stark

We study a variant of the quantum approximate optimization algorithm [ E. Farhi, J. Goldstone, and S. Gutmann, arXiv:1411.4028] with slightly different parametrization and different objective: rather than looking for a state which…

Quantum Physics · Physics 2016-08-17 D. Wecker , M. B. Hastings , M. Troyer

We present a two-player communication task that can be solved by a protocol of polylogarithmic cost in the simultaneous message passing model with classical communication and shared entanglement, but requires exponentially more…

Quantum Physics · Physics 2022-03-29 Dmytro Gavinsky

This paper presents the first model-free, simulator-free reinforcement learning algorithm for Constrained Markov Decision Processes (CMDPs) with sublinear regret and zero constraint violation. The algorithm is named Triple-Q because it…

Machine Learning · Computer Science 2021-10-26 Honghao Wei , Xin Liu , Lei Ying

Multiple-choice question (MCQ) benchmarks have been a standard evaluation practice for measuring LLMs' ability to reason and answer knowledge-based questions. Through a synthetic NonsenseQA benchmark, we observe that different LLMs exhibit…

Computation and Language · Computer Science 2026-02-20 Mateusz Nowak , Xavier Cadet , Peter Chin

In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate…

Machine Learning · Computer Science 2026-02-27 Luca Viano , Till Freihaut , Emanuele Nevali , Volkan Cevher , Matthieu Geist , Giorgia Ramponi
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