Related papers: AM with Multiple Merlins
Let F be a uniformly distributed random k-SAT formula with n variables and m clauses. We present a polynomial time algorithm that finds a satisfying assignment of F with high probability for constraint densities m/n<(1-eps_k)2^k\ln(k)/k,…
Quantum pseudotelepathy is a strong form of nonlocality. Different from the conventional non-local games where quantum strategies win statistically, e.g., the Clauser-Horne-Shimony-Holt game, quantum pseudotelepathy in principle allows…
The Mermin-Peres magic square game is a cooperative two-player nonlocal game in which shared quantum entanglement allows the players to win with certainty, while players limited to classical operations cannot do so, a phenomenon dubbed…
In seeking out an algorithm to test out the capability of the IBM Quantum Experience quantum computer, we were given a review paper covering various algorithms for solving the subset-sum problem, including both classical and quantum…
A line of work initiated by Fortnow in 1997 has proven model-independent time-space lower bounds for the $\mathsf{SAT}$ problem and related problems within the polynomial-time hierarchy. For example, for the $\mathsf{SAT}$ problem, the…
In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…
This paper studies complete $k$-Constraint Satisfaction Problems (CSPs), where an $n$-variable instance has exactly one nontrivial constraint for each subset of $k$ variables, i.e., it has $\binom{n}{k}$ constraints. A recent work started a…
Both theoretical analysis and empirical evidence confirm that the approximate message passing (AMP) algorithm can be interpreted as recursively solving a signal denoising problem: at each AMP iteration, one observes a Gaussian noise…
The class of languages having polynomial-time classical or quantum interactive proof systems ($\mathsf{IP}$ or $\mathsf{QIP}$, respectively) is identical to $\mathsf{PSPACE}$. We show that $\mathsf{PSPACE}$ (and so $\mathsf{QIP}$) is subset…
In this paper we explore the power of AM for the case that verifiers are {\em two-way finite automata with quantum and classical states} (2QCFA)--introduced by Ambainis and Watrous in 2002--and the communications are classical. It is of…
Entanglement is perhaps the most non-classical manifestation of quantum mechanics. Among its many interesting applications to information processing, it can be harnessed to reduce the amount of communication required to process a variety of…
What happens if in QMA the quantum channel between Merlin and Arthur is noisy? It is not difficult to show that such a modification does not change the computational power as long as the noise is not too strong so that errors are…
Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…
In this paper, we study the subset-sum problem by using a quantum heuristic approach similar to the verification circuit of quantum Arthur-Merlin games. Under described certain assumptions, we show that the exact solution of the subset sum…
We study the complexity of Boolean constraint satisfaction problems (CSPs) when the assignment must have Hamming weight in some congruence class modulo M, for various choices of the modulus M. Due to the known classification of tractable…
QMA (Quantum Merlin Arthur) is the class of problems which, though potentially hard to solve, have a quantum solution which can be verified efficiently using a quantum computer. It thus forms a natural quantum version of the classical…
Approximate message passing (AMP) is a family of iterative algorithms that generalize matrix power iteration. AMP algorithms are known to optimally solve many average-case optimization problems. In this paper, we show that a large class of…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, this proves that the…
The quantum k-Local Hamiltonian problem is a natural generalization of classical constraint satisfaction problems (k-CSP) and is complete for QMA, a quantum analog of NP. Although the complexity of k-Local Hamiltonian problems has been well…