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We describe a general strategy for sampling configurations from a given (Gibbs-Boltzmann or other) distribution. It is {\it not} based on the Metropolis concept of establishing a Markov process whose stationary state is the wanted…

Statistical Mechanics · Physics 2007-05-23 P. Grassberger , W. Nadler

Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…

Computer Science and Game Theory · Computer Science 2024-09-30 Daniel Halpern , Safwan Hossain , Jamie Tucker-Foltz

It is important to understand how the outcome of an election can be modified by an agent with control over the structure of the election. Electoral control has been studied for many election systems, but for all studied systems the winner…

Computer Science and Game Theory · Computer Science 2018-11-14 Zack Fitzsimmons , Edith Hemaspaandra , Alexander Hoover , David E. Narváez

Bribery in election (or computational social choice in general) is an important problem that has received a considerable amount of attention. In the classic bribery problem, the briber (or attacker) bribes some voters in attempting to make…

Data Structures and Algorithms · Computer Science 2018-11-12 Lin Chen , Lei Xu , Shouhuai Xu , Zhimin Gao , Weidong Shi

In the single winner determination problem, we have n voters and m candidates and each voter j incurs a cost c(i, j) if candidate i is chosen. Our objective is to choose a candidate that minimizes the expected total cost incurred by the…

Computer Science and Game Theory · Computer Science 2021-11-18 Haripriya Pulyassary , Chaitanya Swamy

A "repeat voting" procedure is proposed, whereby voting is carried out in two identical rounds. Every voter can vote in each round, the results of the first round are made public before the second round, and the final result is determined…

Theoretical Economics · Economics 2022-11-30 Sergiu Hart

To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…

Computational Complexity · Computer Science 2010-05-03 Nadja Betzler , Britta Dorn

Gerrymandering is a practice of manipulating district boundaries and locations in order to achieve a political advantage for a particular party. Lewenberg, Lev, and Rosenschein [AAMAS 2017] initiated the algorithmic study of a…

Data Structures and Algorithms · Computer Science 2020-02-19 Eduard Eiben , Fedor V. Fomin , Fahad Panolan , Kirill Simonov

We consider distributed elections, where there is a center and $k$ sites. In such distributed elections, each voter has preferences over some set of candidates, and each voter is assigned to exactly one site such that each site is aware…

Computer Science and Game Theory · Computer Science 2019-07-24 Arnold Filtser , Nimrod Talmon

Imitation learning can reproduce policies by observing experts, which poses a problem regarding policy privacy. Policies, such as human, or policies on deployed robots, can all be cloned without consent from the owners. How can we protect…

Machine Learning · Computer Science 2020-08-04 Albert Zhan , Stas Tiomkin , Pieter Abbeel

In the Shift-Bribery problem we are given an election, a preferred candidate, and the costs of shifting this preferred candidate up the voters' preference orders. The goal is to find such a set of shifts that ensures that the preferred…

Computer Science and Game Theory · Computer Science 2019-08-29 Piotr Faliszewski , Pasin Manurangsi , Krzysztof Sornat

Citizens' assemblies are an increasingly influential form of deliberative democracy, where randomly selected people discuss policy questions. The legitimacy of these assemblies hinges on their representation of the broader population, but…

Machine Learning · Computer Science 2025-08-13 Angelos Assos , Carmel Baharav , Bailey Flanigan , Ariel Procaccia

In voting theory, bribery is a form of manipulative behavior in which an external actor (the briber) offers to pay the voters to change their votes in order to get her preferred candidate elected. We investigate a model of bribery where the…

Computer Science and Game Theory · Computer Science 2015-05-13 E. Elkind , P. Faliszewski , A. Slinko

A negotiating team is a group of two or more agents who join together as a single negotiating party because they share a common goal related to the negotiation. Since a negotiating team is composed of several stakeholders, represented as a…

Computer Science and Game Theory · Computer Science 2021-08-03 Leora Schmerler , Noam Hazon

Multi-winner voting is the process of selecting a fixed-size set of representative candidates based on voters' preferences. It occurs in applications ranging from politics (parliamentary elections) to the design of modern computer…

Computer Science and Game Theory · Computer Science 2022-11-22 Martin Lackner , Piotr Skowron

By classic results in social choice theory, any reasonable preferential voting method sometimes gives individuals an incentive to report an insincere preference. The extent to which different voting methods are more or less resistant to…

Artificial Intelligence · Computer Science 2025-02-25 Wesley H. Holliday , Alexander Kristoffersen , Eric Pacuit

Voting can abstractly model any decision-making scenario and as such it has been extensively studied over the decades. Recently, the related literature has focused on quantifying the impact of utilizing only limited information in the…

Computer Science and Game Theory · Computer Science 2020-01-07 Aris Filos-Ratsikas , Evi Micha , Alexandros A. Voudouris

A core tension in the study of plurality elections is the clash between the classic Hotelling-Downs model, which predicts that two office-seeking candidates should position themselves at the median voter's policy, and the empirical…

Computer Science and Game Theory · Computer Science 2025-03-04 Kiran Tomlinson , Tanvi Namjoshi , Johan Ugander , Jon Kleinberg

Behavioural cloning is an imitation learning technique that teaches an agent how to behave via expert demonstrations. Recent approaches use self-supervision of fully-observable unlabelled snapshots of the states to decode state pairs into…

Machine Learning · Computer Science 2023-04-24 Juarez Monteiro , Nathan Gavenski , Felipe Meneguzzi , Rodrigo C. Barros

We survey the design of elections that are resilient to attempted interference by third parties. For example, suppose votes have been cast in an election between two candidates, and then each vote is randomly changed with a small…

Probability · Mathematics 2021-07-13 Steven Heilman
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