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Hierarchical reinforcement learning (HRL) effectively improves agents' exploration efficiency on tasks with sparse reward, with the guide of high-quality hierarchical structures (e.g., subgoals or options). However, how to automatically…

Machine Learning · Computer Science 2022-10-14 Shaohui Peng , Xing Hu , Rui Zhang , Ke Tang , Jiaming Guo , Qi Yi , Ruizhi Chen , Xishan Zhang , Zidong Du , Ling Li , Qi Guo , Yunji Chen

Tabled evaluation is an implementation technique that solves some problems of traditional Prolog systems in dealing with recursion and redundant computations. Most tabling engines determine if a tabled subgoal will produce or consume…

Programming Languages · Computer Science 2011-07-29 Flavio Cruz , Ricardo Rocha

This paper investigates the optimal signal detection problem with a particular interest in large-scale multiple-input multiple-output (MIMO) systems. The problem is NP-hard and can be solved optimally by searching the shortest path on the…

Machine Learning · Computer Science 2022-03-22 Le He , Ke He , Lisheng Fan , Xianfu Lei , Arumugam Nallanathan , George K. Karagiannidis

We present a method to apply heuristic search algorithms to solve rearrangement planning by pushing problems. In these problems, a robot must push an object through clutter to achieve a goal. To do this, we exploit the fact that contact…

Robotics · Computer Science 2016-03-30 Jennifer E. King , Siddhartha S. Srinivasa

Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…

Optimization and Control · Mathematics 2023-09-08 Yuanhanqing Huang , Jianghai Hu

Goal-conditioned hierarchical reinforcement learning (HRL) has shown promising results for solving complex and long-horizon RL tasks. However, the action space of high-level policy in the goal-conditioned HRL is often large, so it results…

Machine Learning · Computer Science 2021-12-07 Junsu Kim , Younggyo Seo , Jinwoo Shin

Large language models (LLMs) are transforming web search by shifting from document ranking to synthesizing answers, and are increasingly deployed as autonomous agentic search systems that iteratively interact with external knowledge…

Computation and Language · Computer Science 2026-05-19 Guangzhi Xiong , Qiao Jin , Xiao Wang , Yin Fang , Haolin Liu , Yifan Yang , Fangyuan Chen , Zhixing Song , Dengyu Wang , Minjia Zhang , Zhiyong Lu , Aidong Zhang

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

The art of heuristic design has traditionally been a human pursuit. While Large Language Models (LLMs) can generate code for search heuristics, their application has largely been confined to adjusting simple functions within human-crafted…

Artificial Intelligence · Computer Science 2025-09-03 Guorui Quan , Mingfei Sun , Manuel López-Ibáñez

Sparse reward environments in reinforcement learning (RL) pose significant challenges for exploration, often leading to inefficient or incomplete learning processes. To tackle this issue, this work proposes a teacher-student RL framework…

Artificial Intelligence · Computer Science 2024-10-14 Unai Ruiz-Gonzalez , Alain Andres , Pedro G. Bascoy , Javier Del Ser

Path planning in a changing environment is a challenging task in robotics, as moving objects impose time-dependent constraints. Recent planning methods primarily focus on the spatial aspects, lacking the capability to directly incorporate…

Robotics · Computer Science 2024-10-29 Xi Huang , Gergely Sóti , Christoph Ledermann , Björn Hein , Torsten Kröger

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a promising paradigm for training agentic retrieval-augmented generation (RAG) systems from outcome-only supervision. Most existing methods optimize policies from…

Artificial Intelligence · Computer Science 2026-05-15 Jianghan Shen , Siqi Luo , Xinyu Cheng , Jing Xiong , Yue Li , Jiyao Liu , Jiashi Lin , Yirong Chen , Junjun He

A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical decision quality may…

Artificial Intelligence · Computer Science 2017-09-12 Nicolas A. Barriga , Marius Stanescu , Michael Buro

Reinforcement learning (RL) with sparse and deceptive rewards is challenging because non-zero rewards are rarely obtained. Hence, the gradient calculated by the agent can be stochastic and without valid information. Recent studies that…

Machine Learning · Computer Science 2024-02-08 Guojian Wang , Faguo Wu , Xiao Zhang , Jianxiang Liu

In recent years, robots and autonomous systems have become increasingly integral to our daily lives, offering solutions to complex problems across various domains. Their application in search and rescue (SAR) operations, however, presents…

Robotics · Computer Science 2024-09-23 Dimitrios Panagopoulos , Adolfo Perrusquia , Weisi Guo

Heuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games etc. Instance-independent heuristics…

Artificial Intelligence · Computer Science 2022-12-23 Daniil Kirilenko , Anton Andreychuk , Aleksandr Panov , Konstantin Yakovlev

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

Artificial Intelligence · Computer Science 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant

Researchers have demonstrated that Deep Reinforcement Learning (DRL) is a powerful tool for finding policies that perform well on complex robotic systems. However, these policies are often unpredictable and can induce highly variable…

Robotics · Computer Science 2022-03-08 Sean Gillen , Asutay Ozmen , Katie Byl

This paper introduces MR-Search, an in-context meta reinforcement learning (RL) formulation for agentic search with self-reflection. Instead of optimizing a policy within a single independent episode with sparse rewards, MR-Search trains a…

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

Artificial Intelligence · Computer Science 2018-06-20 Diptangshu Pandit