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A cellular automaton is a parallel synchronous computing model, which consists in a juxtaposition of finite automata whose state evolves according to that of their neighbors. It induces a dynamical system on the set of configurations, i.e.…

Discrete Mathematics · Computer Science 2011-08-25 Pierre Guillon , Gaétan Richard

We introduce a stochastic cellular automaton as a model for culture and border formation. The model can be conceptualized as a game where the expansion rate of cultures is quantified in terms of their area and perimeter in such a way that…

Physics and Society · Physics 2023-11-09 Frederik Ravn Klausen , Asbjørn Bækgaard Lauritsen

Cellular automaton (CA) approach is an important theoretical framework for studying complex system behavior and has been widely applied in various research field. CA traffic flow models have the advantage of flexible evolution rules and…

Cellular Automata and Lattice Gases · Physics 2018-10-09 Junfang Tian , Chenqiang Zhu , Rui Jiang

In this paper, we present the simulation of a simple, yet significantly powerful, sequential model by cellular automata. The simulated model is called oblivious multi-head one-way finite automata and is characterized by having its heads…

Cellular Automata and Lattice Gases · Physics 2010-12-07 Alex Borello

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert , Adwait Amit Godbole

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

This paper introduces Differentiable Logic Cellular Automata (DiffLogic CA), a novel combination of Neural Cellular Automata (NCA) and Differentiable Logic Gates Networks (DLGNs). The fundamental computation units of the model are…

Artificial Intelligence · Computer Science 2025-06-06 Pietro Miotti , Eyvind Niklasson , Ettore Randazzo , Alexander Mordvintsev

The existence of 'what' and 'where' pathways of information processing in the brain was proposed almost 30 years ago, but there is still a lack of a clear mathematical model that could show how these pathways work together. We propose a…

Neurons and Cognition · Quantitative Biology 2025-12-15 Igor Pivovarov , Sergey Shumsky

In the field of MLLM-based GUI agents, compared to smartphones, the PC scenario not only features a more complex interactive environment, but also involves more intricate intra- and inter-app workflows. To address these issues, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Haowei Liu , Xi Zhang , Haiyang Xu , Yuyang Wanyan , Junyang Wang , Ming Yan , Ji Zhang , Chunfeng Yuan , Changsheng Xu , Weiming Hu , Fei Huang

Neural Cellular Automata (NCAs) are a model of morphogenesis, capable of growing two-dimensional artificial organisms from a single seed cell. In this paper, we show that NCAs can be trained to respond to signals. Two types of signal are…

Neural and Evolutionary Computing · Computer Science 2024-01-30 James Stovold

This work studies some aspects of the computational power of fully asynchronous cellular automata (ACA). We deal with some notions of simulation between ACA and Turing Machines. In particular, we characterize the updating sequences…

Formal Languages and Automata Theory · Computer Science 2011-05-03 Jérôme Chandesris , Alberto Dennunzio , Enrico Formenti , Luca Manzoni

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Due to decelerating gains in single-core CPU performance, computationally expensive simulations are increasingly executed on highly parallel hardware platforms. Agent-based simulations, where simulated entities act with a certain degree of…

Multiagent Systems · Computer Science 2018-07-04 Jiajian Xiao , Philipp Andelfinger , David Eckhoff , Wentong Cai , Alois Knoll

Cellular Automata are discrete dynamical systems that evolve following simple and local rules. Despite of its local simplicity, knowledge discovery in CA is a NP problem. This is the main motivation for using data mining techniques for CA…

Discrete Mathematics · Computer Science 2007-05-23 Gilson A. Giraldi , Antonio A. F. Oliveira , Leonardo Carvalho

Cellular automata are arrays of finite state machines that can exist in a finite number of states. These machines update their states simultaneously based on specific local rules that govern their interactions. This framework provides a…

Cellular Automata and Lattice Gases · Physics 2025-08-11 Genaro J. Martinez , Andrew Adamatzky , Guanrong Chen

Number-conserving (or {\em conservative}) cellular automata have been used in several contexts, in particular traffic models, where it is natural to think about them as systems of interacting particles. In this article we consider several…

Cellular Automata and Lattice Gases · Physics 2007-05-23 Andres Moreira , Nino Boccara , Eric Goles

A cellular automaton (CA) is a parallel synchronous computing model, which consists in a juxtaposition of finite automata (cells) whose state evolves according to that of their neighbors. Its trace is the set of infinite words representing…

Formal Languages and Automata Theory · Computer Science 2011-02-15 Julien Cervelle , Enrico Formenti , Pierre Guillon

Computing the configuration of any one-dimensional cellular automaton at generation $n$ can be accelerated by constructing and running a composite rule with a radius proportional to $\log n$. The new automaton is the original one, but with…

Computational Complexity · Computer Science 2025-11-04 Joseph Natal , Oleksiy Al-saadi

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt