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In previous works, hexagonal cellular automata (CA) have been studied as a variation of the famous Game of Life CA, mainly for spiral phenomena simulations; where the most interesting constructions are related to the Belousov-Zhabotinsky…
Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…
Software robots have long been used in Robotic Process Automation (RPA) to automate mundane and repetitive computer tasks. With the advent of Large Language Models (LLMs) and their advanced reasoning capabilities, these agents are now able…
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…
This research describes a three dimensional quantum cellular automaton (QCA) which can simulate all other 3D QCA. This intrinsically universal QCA belongs to the simplest subclass of QCA: Partitioned QCA (PQCA). PQCA are QCA of a particular…
This paper shows how to determine all the unidimensional two-state cellular automaton rules of a given number of inputs which conserve the number of active sites. These rules have to satisfy a necessary and sufficient condition. If the…
Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…
The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within…
We propose a 2-dimensional cellular automaton model to simulate pedestrian traffic. It is a vmax=1 model with exclusion statistics and parallel dynamics. Long-range interactions between the pedestrians are mediated by a so called floor…
We extend the usual definition of cellular automaton on a group in order to deal with a new kind of cellular automata, like cellular automata in the hyperbolic plane and we explore some properties of these cellular automata. This definition…
Building autonomous -- i.e., choosing goals based on one's needs -- and adaptive -- i.e., surviving in ever-changing environments -- agents has been a holy grail of artificial intelligence (AI). A living organism is a prime example of such…
This paper deals with the theory and application of 2-Dimensional, nine-neighborhood, null- boundary, uniform as well as hybrid Cellular Automata (2D CA) linear rules in image processing. These rules are classified into nine groups…
Granular materials are very common in the everyday world. Media such as sand, soil, gravel, food stuffs, pharmaceuticals, etc. all have similar irregular flow since they are composed of numerous small solid particles. In video games,…
The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…
While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…
Quantum computation based on quantum cellular automata (QCA) can greatly reduce the control and precision necessary for experimental implementations of quantum information processing. A QCA system consists of a few species of qubits in…
In this paper, we prove that there is a strongly universal cellular automaton on the pentagrid with six states. For each cell c, Moore neighbourhood consists of the cells which share a vertex with c. Moreover, the rules are rotation…
Agent-based modelling is a powerful tool when simulating human systems, yet when human behaviour cannot be described by simple rules or maximising one's own profit, we quickly reach the limits of this methodology. Machine learning has the…
A profound challenge for A-Life is to construct agents whose behavior is 'life-like' in a deep way. We propose an architecture and approach to constructing networks driving artificial agents, using processes analogous to the processes that…
Cellular automata (CA) are dynamical systems defined by a finite local rule but they are studied for their global dynamics. They can exhibit a wide range of complex behaviours and a celebrated result is the existence of (intrinsically)…