English
Related papers

Related papers: Strategic Argumentation is NP-Complete

200 papers

The Poison Game is a two-player game played on a graph in which one player can influence which edges the other player is able to traverse. It operationalizes the notion of existence of credulously admissible sets in an argumentation…

Logic in Computer Science · Computer Science 2019-02-20 Davide Grossi , Simon Rey

Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…

Logic in Computer Science · Computer Science 2022-11-14 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches…

Artificial Intelligence · Computer Science 2026-04-21 Xiachong Feng , Deyi Yin , Xiaocheng Feng , Yi Jiang , Libo Qin , Yangfan Ye , Lei Huang , Weitao Ma , Qiming Li , Yuxuan Gu , Bing Qin , Lingpeng Kong

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

Artificial Intelligence · Computer Science 2016-06-27 Sarit Kraus

We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated…

Computer Science and Game Theory · Computer Science 2015-02-06 Felix Brandt , Felix Fischer , Markus Holzer

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

Computer Science and Game Theory · Computer Science 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a…

Computation and Language · Computer Science 2022-03-07 Ivan Habernal , Raffael Hannemann , Christian Pollak , Christopher Klamm , Patrick Pauli , Iryna Gurevych

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Coalition Logic is a central logic in logical research on strategic reasoning. In a recent paper, Li and Ju argued that generally, models of Coalition Logic, concurrent game models, have three too strong assumptions: seriality, independence…

Computer Science and Game Theory · Computer Science 2025-09-12 Yinfeng Li , Fengkui Ju

This paper addresses complexity problems in rational verification and synthesis for multi-player games played on weighted graphs, where the objective of each player is to minimize the cost of reaching a specific set of target vertices. In…

Computer Science and Game Theory · Computer Science 2025-02-11 Véronique Bruyère , Christophe Grandmont , Jean-François Raskin

Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…

Artificial Intelligence · Computer Science 2025-11-04 Jingru Jia , Zehua Yuan , Junhao Pan , Paul E. McNamara , Deming Chen

We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…

Computer Science and Game Theory · Computer Science 2019-05-31 Alberto Marchesi , Matteo Castiglioni , Nicola Gatti

In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash…

Computer Science and Game Theory · Computer Science 2021-12-21 Arnab Maiti , Palash Dey

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

We define a game semantics for second order classical arithmetic PA2 (with quantifiers over predicates on integers and full comprehension axiom). Our semantics is effective: moves are described by a finite amount of information and whenever…

Logic in Computer Science · Computer Science 2016-10-28 Stefano Berardi

In this paper, we discuss a class of two-stage hierarchical games with multiple leaders and followers, which is called Nash-Stackelberg-Nash (N-S-N) games. Particularly, we consider N-S-N games under decision-dependent uncertainties (DDUs).…

Computer Science and Game Theory · Computer Science 2022-02-25 Yunfan Zhang , Feng Liu , Zhaojian Wang , Yue Chen , Shuanglei Feng , Qiuwei Wu , Yunhe Hou

The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…

Logic in Computer Science · Computer Science 2023-09-14 Bertram Ludäscher , Yilin Xia

It is well-known that in finite strategic games true common belief (or common knowledge) of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies. We…

Computer Science and Game Theory · Computer Science 2010-11-24 Krzysztof R. Apt , Jonathan A. Zvesper

Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a…

Multiagent Systems · Computer Science 2021-07-27 Julian Gutierrez , Lewis Hammond , Anthony W. Lin , Muhammad Najib , Michael Wooldridge

Large language models (LLMs) have been extensively used as the backbones for general-purpose agents, and some economics literature suggest that LLMs are capable of playing various types of economics games. Following these works, to overcome…

Computer Science and Game Theory · Computer Science 2024-01-04 Shangmin Guo , Haoran Bu , Haochuan Wang , Yi Ren , Dianbo Sui , Yuming Shang , Siting Lu