Related papers: A Game Semantics for Generic Polymorphism
We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…
The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…
In this paper, we introduce a notion of generalized potential games that is inspired by a newly developed theory on generalized gradient flows. More precisely, a game is called generalized potential if the simultaneous gradient of the loss…
We study Lindstrom quantifiers that satisfy certain closure properties which are motivated by the study of polymorphisms in the context of constraint satisfaction problems (CSP). When the algebra of polymorphisms of a finite structure B…
The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…
In the present paper, based on the previous work (Part I), we present a game semantics for the intensional variant of intuitionistic type theory that refutes the principle of uniqueness of identity proofs and validates the univalence axiom,…
Game semantics has been used with considerable success in formulating fully abstract semantics for languages with higher-order procedures and a wide range of computational effects. Recently, nominal games have been proposed for modelling…
Brouwer's constructivist foundations of mathematics is based on an intuitively meaningful notion of computation shared by all mathematicians. Martin-L\"of's meaning explanations for constructive type theory define the concept of a type in…
Large Language Models (LLMs) define probability measures on text. By considering the implicit knowledge question of what it means for an LLM to know such a measure and what it entails algorithmically, we are naturally led to formulate a…
We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…
Explaining why aggregated measures change is a critical challenge in data analytics that existing systems struggle to address. While current attribution methods exist, they lack a unified solution that is simultaneously general for…
Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work, we proposed a framework for representing and analyzing games with possibly unaware…
Different notions of equivalence, such as the prominent notions of strong and uniform equivalence, have been studied in Answer-Set Programming, mainly for the purpose of identifying programs that can serve as substitutes without altering…
Applying the concepts and formalisms from Evolutionary Game Theory to the data regime, the fundamental paradigms of Evolutionary Data Theory are introduced. Interpreting data in matrix form as evolutionary entities, input data is mapped to…
Neural networks often pack many unrelated concepts into a single neuron - a puzzling phenomenon known as 'polysemanticity' which makes interpretability much more challenging. This paper provides a toy model where polysemanticity can be…
A categorical approach to study model comparison games in terms of comonads was recently initiated by Abramsky et al. In this work, we analyse games that appear naturally in the context of description logics and supplement them with…
Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…
Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…
In this paper, we introduce a framework of new mathematical representation of Game Theory, including static classical game and static quantum game. The idea is to find a set of base vectors in every single-player strategy space and to…
Linearizability is a commonly accepted notion of correctness for libraries of concurrent algorithms, and recent years have seen a number of proposals of program logics for proving it. Although these logics differ in technical details, they…