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As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

The main goal of this paper is to settle a conceptual framework for cooperative game theory in which the notion of composition/aggregation of games is the defining structure. This is done via the mathematical theory of algebraic operads: we…

Combinatorics · Mathematics 2026-04-08 Dylan Laplace Mermoud , Victor Roca i Lucio

Quantum computations operate in the quantum world. For their results to be useful in any way, there is an intrinsic necessity of cooperation and communication controlled by the classical world. As a consequence, full formal descriptions of…

Quantum Physics · Physics 2007-05-23 Philippe Jorrand , Marie Lalire

We present a new compositional approach to compositional game theory (CGT) based upon Arrows, a concept originally from functional programming, closely related to Tambara modules, and operators to build new Arrows from old. We model…

Logic in Computer Science · Computer Science 2021-01-29 Robert Atkey , Bruno Gavranović , Neil Ghani , Clemens Kupke , Jérémy Ledent , Fredrik Nordvall Forsberg

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

We consider a sub-class of bi-matrix games which we refer to as two-person (hereafter referred to as two-player) additively-separable sum (TPASS) games, where the sum of the pay-offs of the two players is additively separable. The row…

Optimization and Control · Mathematics 2025-11-03 Somdeb Lahiri

We propose a categorical framework for processes which interact bidirectionally with both an environment and a 'controller'. Examples include open learners, in which the controller is an optimiser such as gradient descent, and an approach…

Category Theory · Mathematics 2022-11-04 Matteo Capucci , Bruno Gavranović , Jules Hedges , Eigil Fjeldgren Rischel

Automatic (i.e., computer-assisted) theorem proving (ATP) can come in many flavors. This document presents early steps in our effort towards defining object-oriented theorem proving (OOTP) as a new style of ATP. Traditional theorem proving…

Programming Languages · Computer Science 2019-02-28 Moez A. AbdelGawad

We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…

Logic in Computer Science · Computer Science 2025-12-12 Răzvan Diaconescu

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We extend truly concurrent process algebra APTC with timing related properties. Just like ACP with timing, APTC with timing also has four parts: discrete relative timing, discrete absolute timing, continuous relative timing and continuous…

Logic in Computer Science · Computer Science 2018-05-01 Yong Wang

In computer science, there is a distinction between closed systems, whose behavior is totally determined in advance, and open systems, that are systems maintaining a constant interaction with an unspecified environment. Closed systems are…

Logic in Computer Science · Computer Science 2009-11-18 Axel Legay , Marco Faella

We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott…

Computational Complexity · Computer Science 2025-11-04 Paul Alexander Bilokon

This paper proposes a new approach to power in Game Theory. Cooperation and conflict are simulated with a mechanism of payoff alteration, called F-game. Using convex combinations of preferences, an F-game can measure players' attitude to…

Theoretical Economics · Economics 2024-01-30 Daniele De Luca

\emph{Ex ante} correlation is becoming the mainstream approach for \emph{sequential adversarial team games}, where a team of players faces another team in a zero-sum game. It is known that team members' asymmetric information makes both…

Computer Science and Game Theory · Computer Science 2022-06-22 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

Computer Science and Game Theory · Computer Science 2015-08-13 Jiamou Liu , Ziheng Wei

The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…

Cryptography and Security · Computer Science 2018-08-27 Quanyan Zhu , Stefan Rass

A subclass of nondeterministic Finite Automata generated by means of regular Grammars (GFAs, for short) is introduced. A process algebra is proposed, whose semantics maps a term to a GFA. We prove a representability theorem: for each GFA…

Formal Languages and Automata Theory · Computer Science 2024-08-12 Roberto Gorrieri