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Related papers: A Process Algebra for Games

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The well-known process algebras, such as CCS, ACP and $\pi$-calculus, capture the interleaving concurrency based on bisimilarity semantics. We did some work on truly concurrent process algebras, such as CTC, APTC and $\pi_{tc}$ , capture…

Logic in Computer Science · Computer Science 2021-07-29 Yong Wang

Truly concurrent process algebras are generalizations to the traditional process algebras for true concurrency, CTC to CCS, APTC to ACP,$\pi_{tc}$ to $\pi$ calculus, APPTC to probabilistic process algebra.In this book, we utilize truly…

Logic in Computer Science · Computer Science 2021-07-29 Yong Wang

We demonstrate that game-theoretic calculations serve as a useful tool for assisting cyber wargaming teams in identifying useful strategies. We note a significant similarity between formulating cyber wargaming strategies and the methodology…

Cryptography and Security · Computer Science 2018-10-01 Edward Colbert , Alexander Kott , Lawrence Knachel

Truly concurrent process algebras are generalizations to the traditional process algebras for true concurrency, CTC to CCS, APTC to ACP, $\pi_{tc}$ to $\pi$ calculus, APPTC to probabilistic process algebra. And we also did some work on…

Logic in Computer Science · Computer Science 2021-08-09 Yong Wang

Truly concurrent process algebras are generalizations to the traditional process algebras for true concurrency, CTC to CCS, APTC to ACP, $\pi_{tc}$ to $\pi$ calculus, APPTC to probabilistic process algebra. Now, it is the time to utilize…

Logic in Computer Science · Computer Science 2021-10-26 Yong Wang

Truly concurrent process algebras are generalizations to the traditional process algebras for true concurrency, CTC to CCS, APTC to ACP, $\pi_{tc}$ to $\pi$ calculus , APPTC to probabilistic process algebra. And we also did some work on…

Logic in Computer Science · Computer Science 2021-08-09 Yong Wang

We present a process algebra based approach to formalize the interactions of computing devices such as the representation of policies and the resolution of conflicts. As an example we specify how promises may be used in coming to an…

Logic in Computer Science · Computer Science 2007-07-06 Jan Bergstra , Inge Bethke , Mark Burgess

In a previous paper, we presented several extensions of ACP with conditional expressions, including one with a retrospection operator on conditions to allow for looking back on conditions under which preceding actions have been performed.…

Logic in Computer Science · Computer Science 2012-04-17 J. A. Bergstra , C. A. Middelburg

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

Computer Science and Game Theory · Computer Science 2016-10-10 Jiawei Li

This work initiates an analysis of several cryptographic protocols from a rational point of view using a game-theoretical approach, which allows us to represent not only the protocols but also possible misbehaviours of parties. Concretely,…

Cryptography and Security · Computer Science 2015-03-17 P. Caballero-Gil , C. Hernández-Goya , C. Bruno-Castañeda

The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples…

Logic in Computer Science · Computer Science 2007-06-19 Pierre-Louis Curien , Hugo Herbelin

In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

In this tutorial, the basics of game theory are introduced along with an overview of its most recent and emerging applications in signal processing. One of the main features of this contribution is to gather in a single paper some…

Computer Science and Game Theory · Computer Science 2015-07-06 Giacomo Bacci , Samson Lasaulce , Walid Saad , Luca Sanguinetti

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

The game theory techniques are used to find the equilibrium of a market. Game theory refers to the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents,…

Computer Science and Game Theory · Computer Science 2012-10-24 Marx Boopathi

There are many different models of concurrent processes. The goal of this work is to introduce a common formalized framework for current research in this area and to eliminate shortcomings of existing models of concurrency. Following up the…

Logic in Computer Science · Computer Science 2008-03-24 Mark Burgin a , Marc L. Smith

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

Computer Science and Game Theory · Computer Science 2025-09-26 Neil Ghani

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

Computer Science and Game Theory · Computer Science 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

An algebra of actors $\textrm{A}\pi$ fully captures the properties of actors based on asynchronous $\pi$-calculus, but, it is based on the interleaving bisimulation semantics. We adjust $\textrm{A}\pi$ to $\textrm{A}\pi_{tc}$ to make…

Logic in Computer Science · Computer Science 2017-05-09 Yong Wang