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Related papers: Network Traffic Adaptation For Cloud Games

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In [1], we proposed a two-tier model for creating and maintaining a distributed hash table (DHT) overlay of smartphones. The purpose was to reduce Internet usage and increase D2D content sharing over LTE-A/5G network. However, the real…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-11 Sumit Kumar Tetarave , Somanath Tripathy , R. K. Ghosh

Modern Edge-to-Cloud (E2C) systems require fine-grained observability to ensure adaptive behavior and compliance with performance objectives across heterogeneous and dynamic environments. This work introduces an application-level…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-22 Kaddour Sidi , Daniel Balouek , Baptiste Jonglez

The processing and storage of critical data in large-scale cloud networks necessitate the need for scalable security solutions. It has been shown that deploying all possible security measures incurs a cost on performance by using up…

Artificial Intelligence · Computer Science 2019-03-01 Ankur Chowdhary , Sailik Sengupta , Dijiang Huang , Subbarao Kambhampati

This paper proposes Shoggoth, an efficient edge-cloud collaborative architecture, for boosting inference performance on real-time video of changing scenes. Shoggoth uses online knowledge distillation to improve the accuracy of models…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Liang Wang , Kai Lu , Nan Zhang , Xiaoyang Qu , Jianzong Wang , Jiguang Wan , Guokuan Li , Jing Xiao

In the last decades, technological developments in wireless communications have been coupled with an increasing demand of mobile services. From real-time applications with focus on entertainment (e.g., high quality video streaming, virtual…

Networking and Internet Architecture · Computer Science 2019-10-10 Matteo Drago , Michele Polese , Stepan Kucera , Dmitry Kozlov , Vitalii Kirillov , Michele Zorzi

Edge computing is the practice of placing computing resources at the edges of the Internet in close proximity to devices and information sources. This, much like a cache on a CPU, increases bandwidth and reduces latency for applications but…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-01 Paul Wood , Heng Zhang , Muhammad-Bilal Siddiqui , Saurabh Bagchi

In this paper, we present a digital twin (DT)-assisted adaptive video streaming scheme to enhance personalized quality-of-experience (PQoE). Since PQoE models are user-specific and time-varying, existing schemes based on universal and…

Image and Video Processing · Electrical Eng. & Systems 2022-05-10 Xinyu Huang , Conghao Zhou , Wen Wu , Mushu Li , Huaqing Wu , Xuemin , Shen

This thesis investigates the combination of Peer-to-Peer (P2P) and Cloud Computing to support Massively Multiplayer On- line Games (MMOGs). MMOGs are large-scale distributed applications where a large number of users concurrently share a…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-02 Emanuele Carlini

Measuring Quality of Experience (QoE) and integrating these measurements into video streaming algorithms is a multi-faceted problem that fundamentally requires the design of comprehensive subjective QoE databases and metrics. To achieve…

Image and Video Processing · Electrical Eng. & Systems 2018-08-14 Christos G. Bampis , Zhi Li , Ioannis Katsavounidis , Te-Yuan Huang , Chaitanya Ekanadham , Alan C. Bovik

Centralized cloud computing with 100+ milliseconds network latencies cannot meet the tens of milliseconds to sub-millisecond response times required for emerging 5G applications like autonomous driving, smart manufacturing, tactile…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-06 Kunal Rao , Giuseppe Coviello , Wang-Pin Hsiung , Srimat Chakradhar

We consider the problem of optimizing Quality of Experience (QoE) of clients streaming real-time video, served by networks managed by different operators that can share bandwidth with each other. The abundance of real-time video traffic is…

Networking and Internet Architecture · Computer Science 2025-01-31 Sushi Anna George , Vinay Joseph

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

Computer Science and Game Theory · Computer Science 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian

Edge computing can be defined as an emerging technology that uses cloud computing to leverage edge data centers to process, store, and analyze data close to the source. Traditional cloud computing architectures are not designed for…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-26 Vivek Basavegowda Ramu

Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading…

Networking and Internet Architecture · Computer Science 2015-10-06 Xu Chen , Lei Jiao , Wenzhong Li , Xiaoming Fu

This paper considers the problem of service placement and task scheduling on a three-tiered edge-to-cloud platform when user requests must be met by a certain deadline. Time-sensitive applications (e.g., augmented reality, gaming, real-time…

Networking and Internet Architecture · Computer Science 2019-08-15 Matthew Turner , Hana Khamfroush

Mobile edge cloud is emerging as a promising technology to the internet of things and cyber-physical system applications such as smart home and intelligent video surveillance. In a smart home, various sensors are deployed to monitor the…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-11-07 Sayed Chhattan Shah

Offloading high-demanding applications to the edge provides better quality of experience (QoE) for users with limited hardware devices. However, to maintain a competitive QoE, infrastructure, and service providers must adapt to users'…

Networking and Internet Architecture · Computer Science 2023-06-29 João Paulo Esper , Nadjib Achir , Kleber Vieira Cardoso , Jussara M. Almeida

Point cloud video transmission is challenging due to high encoding/decoding complexity, high video bitrate, and low latency requirement. Consequently, conventional adaptive streaming methodologies often find themselves unsatisfactory to…

Multimedia · Computer Science 2023-01-05 Yu Gao , Pengyuan Zhou , Zhi Liu , Bo Han , Pan Hui

The powerfulness of LLMs indicates that deploying various LLMs with different scales and architectures on end, edge, and cloud to satisfy different requirements and adaptive heterogeneous hardware is the critical way to achieve ubiquitous…

Networking and Internet Architecture · Computer Science 2025-02-13 Ning Li , Song Guo , Tuo Zhang , Muqing Li , Zicong Hong , Qihua Zhou , Xin Yuan , Haijun Zhang

We consider the problem of optimizing video delivery for a network supporting video clients streaming stored video. Specifically, we consider the problem of jointly optimizing network resource allocation and video quality adaptation. Our…

Networking and Internet Architecture · Computer Science 2013-09-27 Vinay Joseph , Gustavo de Veciana