Related papers: Network Traffic Adaptation For Cloud Games
Accurate network traffic classification is vital for managing modern applications with strict Quality of Service (QoS) demands, such as edge computing, real-time XR, and autonomous systems. While recent advances in application-level…
This paper delves into the synergistic potential of adaptive video streaming over emerging 6G wireless networks, emphasizing innovative buffer control techniques and detailed analysis of user viewing behaviors. As 6G technology heralds a…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…
In the era of Internet of Things, all components in intelligent transportation systems will be connected to improve transport safety, relieve traffic congestion, reduce air pollution and enhance the comfort of driving. The vision of all…
The concept of spectrum or bandwidth sharing has gained significant global attention as a means to enhance the efficiency of real-time traffic management in wireless networks. Effective bandwidth sharing enables optimal utilization of…
High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to…
Grant-Free (GF) access has been recognized as a promising candidate for Ultra-Reliable and Low-Latency Communications (URLLC). However, even with GF access, URLLC still may not effectively gain high reliability and millimeter-level latency,…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
Unraveling quality of experience (QoE) of video streaming is very challenging in bandwidth shared wireless networks. It is unclear how QoE metrics such as starvation probability and buffering time interact with dynamics of streaming traffic…
Thanks to the improvements experienced in technology in the last few years, most especially in virtual reality systems, the number and potential of networked virtual environments or NVEs and their users are increasing. NVEs aim to give…
Current computing techniques using the cloud as a centralised server will become untenable as billions of devices get connected to the Internet. This raises the need for fog computing, which leverages computing at the edge of the network on…
Novel applications such as the Metaverse have highlighted the potential of beyond 5G networks, which necessitate ultra-low latency communications and massive broadband connections. Moreover, the burgeoning demand for such services with…
A distributed application executing on a Network of Workstations (NOW) needs to be resource state aware to possibly adapt itself accordingly in order to keep satisfying the desired Quality of Service (QoS) demands throughout its lifespan.…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…
HTTP adaptive streaming (HAS) is quickly becoming the dominant video delivery technique for adaptive streaming over the Internet. Still considered as its primary challenges are determining the optimal rate adaptation and improving both the…
Cloud computing is penetrating into various domains and environments, from theoretical computer science to economy, from marketing hype to educational curriculum and from R&D lab to enterprise IT infrastructure. Yet, the currently…
Building around the idea of a large scale server infrastructure with a potentially large number of tailored resources, which are capable of interacting to facilitate the deployment, adaptation, and support of services, cloud computing needs…
Mobile Edge Computing (MEC) is an emerging network paradigm that provides cloud and IT services at the point of access of the network. Such proximity to the end user translates into ultra-low latency and high bandwidth, while, at the same…
Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo…