Related papers: An Intuitive Design Approach For Implementing Real…
General-purpose audio representations have proven effective across diverse music information retrieval applications, yet their utility in intelligent music production remains limited by insufficient understanding of audio effects (Fx).…
We explore asynchronous programming with algebraic effects. We complement their conventional synchronous treatment by showing how to naturally also accommodate asynchrony within them, namely, by decoupling the execution of operation calls…
We study the problem of efficiently scheduling a computational DAG on multiple processors. The majority of previous works have developed and compared algorithms for this problem in relatively simple models; in contrast to this, we analyze…
Audio embeddings enable large scale comparisons of the similarity of audio files for applications such as search and recommendation. Due to the subjectivity of audio similarity, it can be desirable to design systems that answer not only…
The high computational complexity of the multiple signal classification (MUSIC) algorithm is mainly caused by the subspace decomposition and spectrum search, especially for frequent real-time applications or massive sensors. In this paper,…
Recent advancements in deep generative models present new opportunities for music production but also pose challenges, such as high computational demands and limited audio quality. Moreover, current systems frequently rely solely on text…
We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired…
Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting…
Language barriers in virtual meetings remain a persistent challenge to global collaboration. Real-time translation offers promise, yet current integrations often neglect perceptual cues. This study investigates how spatial audio rendering…
Most digital music tools emphasize precision and control, but often lack support for tactile, improvisational workflows grounded in environmental interaction. Lumia addresses this by enabling users to "compose through looking"--transforming…
In many applications, synchronizing audio with visuals is crucial, such as in creating graphic animations for films or games, translating movie audio into different languages, and developing metaverse applications. This review explores…
Time-delay systems are an important class of dynamical systems which provide a solid mathematical framework to deal with many application domains of interest ranging from biology, chemical, electrical, and mechanical engineering, to…
A two space dimensional active nonlinear nonlocal cochlear model is formulated in the time domain to capture nonlinear hearing effects such as compression, multi-tone suppression and difference tones. The micromechanics of the basilar…
Implementing LLM-integrated scripts introduces challenges in modularity and performance, as scripts are often coupled to specific LLM implementations and fail to exploit parallelization opportunities. This paper proposes using composable…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…
In this paper, we present a novel audio synthesizer, CAESynth, based on a conditional autoencoder. CAESynth synthesizes timbre in real-time by interpolating the reference sounds in their shared latent feature space, while controlling a…
Data augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
Audiobook generation aims to create rich, immersive listening experiences from multimodal inputs, but current approaches face three critical challenges: (1) the lack of synergistic generation of diverse audio types (e.g., speech, sound…
This thesis develops signal-processing algorithms and implementation schemes under constraints of minimal parallelism and memory space, with the goal of improving energy efficiency of low-power computing hardware. We propose (i) a…