Related papers: An Intuitive Design Approach For Implementing Real…
Connecting large libraries of digitized audio recordings to their corresponding sheet music images has long been a motivation for researchers to develop new cross-modal retrieval systems. In recent years, retrieval systems based on…
AUTOSAR (AUTomotive Open System ARchitecture) is an open industry standard for the automotive sector. It defines the three-layered automotive software architecture. One of these layers is the application layer, where functional behaviors…
This paper presents an algorithm that simulates the calls of the Hyalessa maculaticollis cicada for musical use. Written in SuperCollider, its input parameters enable real-time control of the insect call phase, loudness, and perceived…
In music production, manipulating audio effects (Fx) parameters through natural language has the potential to reduce technical barriers for non-experts. We present LLM2Fx, a framework leveraging Large Language Models (LLMs) to predict Fx…
Recent advances in generative artificial intelligence (AI) have created models capable of high-quality musical content generation. However, little consideration is given to how to use these models for real-time or cooperative jamming…
Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…
In this paper we describe our efforts towards the development of live performance computer-based musical instrumentation. Our design criteria include initial ease of use coupled with a long term potential for virtuosity, minimal and low…
Audio-to-score alignment aims at generating an accurate mapping between a performance audio and the score of a given piece. Standard alignment methods are based on Dynamic Time Warping (DTW) and employ handcrafted features. We explore the…
Quantum instruments describe both the classical outcome and the updated state associated with a quantum measurement. We ask whether these processes can be simulated using only a natural subset of resources, namely projective measurements on…
Traditional binary hard labels for sound event detection (SED) lack details about the complexity and variability of sound event distributions. Recently, a novel annotation workflow is proposed to generate fine-grained non-binary soft…
We present an easily reproducible, open-source, sound card based experimental set-up to support transfer function measurement. Our system is able to visualize signals of mechanical and electrical resonances and their spectra in real time.…
Acoustic sensing manifests great potential in various applications that encompass health monitoring, gesture interface and imaging by leveraging the speakers and microphones on smart devices. However, in ongoing research and development in…
Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular…
We propose here a framework to model real-time components consisting of concurrent real-time tasks running on a single processor, using parametric timed automata. Our framework is generic and modular, so as to be easily adapted to different…
Measuring human capabilities to synchronize in time, adapt to perturbations to timing sequences or reproduce time intervals often require experimental setups that allow recording response times with millisecond precision. Most setups…
The goal of this paper is to enhance Text-to-Audio generation at inference, focusing on generating realistic audio that precisely aligns with text prompts. Despite the rapid advancements, existing models often fail to achieve a reliable…
The representation of basic elements of music in terms of discrete audio signals is often used in software for musical creation and design. Nevertheless, there is no unified approach that relates these elements to the discrete samples of…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…