Related papers: Audio Texture Synthesis with Scattering Moments
A primary challenge in developing synthetic spatial hearing systems, particularly underwater, is accurately modeling sound scattering. Biological organisms achieve 3D spatial hearing by exploiting sound scattering off their bodies to…
Resonant transmission occurs when constructive interference results in the complete passage of an incoming wave through an array of barriers. In this paper we explore such a scenario with one dimensional models. We adopt wave packets with…
Sound synthesis is a complex field that requires domain expertise. Manual tuning of synthesizer parameters to match a specific sound can be an exhaustive task, even for experienced sound engineers. In this paper, we introduce InverSynth -…
Dynamic range limitations in signal processing often lead to clipping, or saturation, in signals. The task of audio declipping is estimating the original audio signal, given its clipped measurements, and has attracted much interest in…
We propose an algorithm that is capable of synthesizing high quality target speaker's singing voice given only their normal speech samples. The proposed algorithm first integrate speech and singing synthesis into a unified framework, and…
This paper considers acoustic scattering by and propagation through line and plane arrays of air-bubbles in liquid media. The self-consistent method is used to derive the effective scattering function of a single bubble embedded in the…
A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
We present scattering from many body systems in a new light. In place of the usual van Hove treatment, (applicable to a wide range of scattering processes using both photons and massive particles) based on plane waves, we calculate the…
Objects make distinctive sounds when they are hit or scratched. These sounds reveal aspects of an object's material properties, as well as the actions that produced them. In this paper, we propose the task of predicting what sound an object…
A deep neural network solution for time-scale modification (TSM) focused on large stretching factors is proposed, targeting environmental sounds. Traditional TSM artifacts such as transient smearing, loss of presence, and phasiness are…
In audio processing applications, the generation of expressive sounds based on high-level representations demonstrates a high demand. These representations can be used to manipulate the timbre and influence the synthesis of creative…
This paper proposes singing voice synthesis (SVS) based on frame-level sequence-to-sequence models considering vocal timing deviation. In SVS, it is essential to synchronize the timing of singing with temporal structures represented by…
We introduce a new audio processing technique that increases the sampling rate of signals such as speech or music using deep convolutional neural networks. Our model is trained on pairs of low and high-quality audio examples; at test-time,…
Acoustic wave propagation in liquid media containing many parallel air-filled cylinders is considered. A self-consistent method is used to compute rigorously the propagation, incorporating all orders of multiple scattering. It is shown that…
This paper presents a significant improvement for the synthesis of texture images using convolutional neural networks (CNNs), making use of constraints on the Fourier spectrum of the results. More precisely, the texture synthesis is…
Sound effects model design commonly uses digital signal processing techniques with full control ability, but it is difficult to achieve realism within a limited number of parameters. Recently, neural sound effects synthesis methods have…
For audio source separation applications, it is common to estimate the magnitude of the short-time Fourier transform (STFT) of each source. In order to further synthesizing time-domain signals, it is necessary to recover the phase of the…
Differentiable digital signal processing (DDSP) techniques, including methods for audio synthesis, have gained attention in recent years and lend themselves to interpretability in the parameter space. However, current differentiable…
We are looking for a mathematical model of monophonic sounds with independent time and phase dimensions. With such a model we can resynthesise a sound with arbitrarily modulated frequency and progress of the timbre. We propose such a model…
Synthesizing and converting environmental sounds have the potential for many applications such as supporting movie and game production, data augmentation for sound event detection and scene classification. Conventional works on synthesizing…