Related papers: Audio Texture Synthesis with Scattering Moments
In recent years, with the realistic generation results and a wide range of personalized applications, diffusion-based generative models gain huge attention in both visual and audio generation areas. Compared to the considerable advancements…
A music mashup combines audio elements from two or more songs to create a new work. To reduce the time and effort required to make them, researchers have developed algorithms that predict the compatibility of audio elements. Prior work has…
How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch…
Generalized impedance boundary conditions are effective, approximate boundary conditions that describe scattering of waves in situations where the wave interaction with the material involves multiple scales. In particular, this includes…
The concept of metamerism originates from colorimetry, where it describes a sensation of visual similarity between two colored lights despite significant differences in spectral content. Likewise, we propose to call ``musical metamerism''…
The utilization of deep learning techniques in generating various contents (such as image, text, etc.) has become a trend. Especially music, the topic of this paper, has attracted widespread attention of countless researchers.The whole…
Neural audio compression models have recently achieved extreme compression rates, enabling efficient latent generative modeling. Conversely, latent generative models have been applied to compression, pushing the limits of continuous and…
This paper is concerned with acoustic scattering from a sound-soft trapezoidal surface in two dimensions. The trapezoidal surface is supposed to consist of two horizontal half-lines pointing oppositely, and a single finite vertical line…
Single image super-resolution is the task of inferring a high-resolution image from a single low-resolution input. Traditionally, the performance of algorithms for this task is measured using pixel-wise reconstruction measures such as peak…
A method for estimating the incident sound field inside a region containing scattering objects is proposed. The sound field estimation method has various applications, such as spatial audio capturing and spatial active noise control;…
An efficient and accurate image reconstruction algorithm for ultrasound tomography (UST) is described and demonstrated, which can recover accurate sound speed distribution from acoustic time series measurements made in soft tissue. The…
This paper describes a preliminary approach to algorithmically reproduce the archetypical structure adopted by humans to classify sounds. In particular, we propose an approach to predict the human perceived chaos/order level in a sound and…
This paper presents a novel approach to neural instrument sound synthesis using a two-stage semi-supervised learning framework capable of generating pitch-accurate, high-quality music samples from an expressive timbre latent space. Existing…
The artificial crystals for classical waves provide a good platform to explore the topological physics proposed originally in condensed matter systems. In this paper, acoustic Dirac degeneracy is realized by simply rotating the scatterers…
A large number of works view the automatic assessment of speech from an utterance- or system-level perspective. While such approaches are good in judging overall quality, they cannot adequately explain why a certain score was assigned to an…
This paper introduces Open-Amp, a synthetic data framework for generating large-scale and diverse audio effects data. Audio effects are relevant to many musical audio processing and Music Information Retrieval (MIR) tasks, such as modelling…
The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the…
We derive time reflection and transmission coefficients for 1D acoustic waves encountering a time boundary at which the properties of the medium change instantaneously. The time reflection and transmission coefficients are shown to be…
Simulations of scattering processes are essential in understanding the physics of our universe. Computing relevant scattering quantities from ab initio methods is extremely difficult on classical devices because of the substantial…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…