Related papers: Generating random graphs in biased Maker-Breaker g…
Random graph generation is an important tool for studying large complex networks. Despite abundance of random graph models, constructing models with application-driven constraints is poorly understood. In order to advance state-of-the-art…
The Maker-Breaker resolving game is a game played on a graph $G$ by Resolver and Spoiler. The players taking turns alternately in which each player selects a not yet played vertex of $G$. The goal of Resolver is to select all the vertices…
In the Maker-Breaker vertex colouring game, first publicised by Gardner in 1981, Maker and Breaker alternately colour vertices of a graph using a fixed palette, maintaining a proper colouring at all times. Maker aims to colour the whole…
Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…
Consider the following game played by Maker and Breaker on the vertices of the cycle $C_{n}$, with first move given to Breaker. The aim of Maker is to maximise the number of adjacent pairs of vertices that are both claimed by her, and the…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
In this paper, we set forth a new algorithm for generating approximately uniformly random spanning trees in undirected graphs. We show how to sample from a distribution that is within a multiplicative $(1+\delta)$ of uniform in expected…
Graph spanners are sparse subgraphs that faithfully preserve the distances in the original graph up to small stretch. Spanner have been studied extensively as they have a wide range of applications ranging from distance oracles, labeling…
We present a new algorithm for generating a uniformly random spanning tree in an undirected graph. Our algorithm samples such a tree in expected $\tilde{O}(m^{4/3})$ time. This improves over the best previously known bound of…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
For a given finite graph $G$ of minimum degree at least $k$, let $G_{p}$ be a random subgraph of $G$ obtained by taking each edge independently with probability $p$. We prove that (i) if $p \ge \omega/k$ for a function $\omega=\omega(k)$…
Waiter-Client games are played on some hypergraph $(X,\mathcal{F})$, where $\mathcal{F}$ denotes the family of winning sets. For some bias $b$, during each round of such a game Waiter offers to Client $b+1$ elements of $X$, of which Client…
We present new approaches to constructing graph sparsifiers --- weighted subgraphs for which every cut has the same value as the original graph, up to a factor of $(1 \pm \epsilon)$. Our first approach independently samples each edge $uv$…
In the Maker-Breaker domination game played on a graph $G$, Dominator's goal is to select a dominating set and Staller's goal is to claim a closed neighborhood of some vertex. We study the cases when Staller can win the game. If Dominator…
For positive integers $n$ and $q$ and a monotone graph property $\cA$, we consider the two player, perfect information game $\WC(n,q,\cA)$, which is defined as follows. The game proceeds in rounds. In each round, the first player, called…
We consider the problem of constructing a graph of minimum degree $k\ge 1$ in the following controlled random graph process, introduced recently by Frieze, Krivelevich and Michaeli. Suppose the edges of the complete graph on $n$ vertices…
In the field of complex networks and graph theory, new results are typically tested on graphs generated by a variety of algorithms such as the Erd\H{o}s-R\'{e}nyi model or the Barab\'{a}si-Albert model. Unfortunately, most graph generating…
A graph $G$ on $n$ vertices is \textit{pancyclic} if it contains cycles of length $t$ for all $3 \leq t \leq n$. In this paper we prove that for any fixed $\epsilon>0$, the random graph $G(n,p)$ with $p(n)\gg n^{-1/2}$ asymptotically almost…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
In this short note, we consider a graph process recently introduced by Frieze, Krivelevich and Michaeli. In their model, the edges of the complete graph $K_n$ are ordered uniformly at random and are then revealed consecutively to a player…