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Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…

Graphics · Computer Science 2023-10-04 Junyi Shen

Flips in triangulations have received a lot of attention over the past decades. However, the problem of tracking where particular edges go during the flipping process has not been addressed. We examine this question by attaching unique…

Computational Geometry · Computer Science 2016-03-07 Prosenjit Bose , Anna Lubiw , Vinayak Pathak , Sander Verdonschot

For both triangulations of point sets and simple polygons, it is known that determining the flip distance between two triangulations is an NP-hard problem. To gain more insight into flips of triangulations and to characterize "where edges…

Computational Geometry · Computer Science 2018-08-10 Alexander Pilz

We show that $O(n^2)$ exchanging flips suffice to transform any edge-labelled pointed pseudo-triangulation into any other with the same set of labels. By using insertion, deletion and exchanging flips, we can transform any edge-labelled…

Computational Geometry · Computer Science 2015-12-07 Prosenjit Bose , Sander Verdonschot

In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…

Computational Geometry · Computer Science 2015-05-13 Alexander Pilz

Mesh simplification is the process of reducing the number of vertices, edges and triangles in a three-dimensional (3D) mesh while preserving the overall shape and salient features of the mesh. A popular strategy for this is edge collapse,…

Computational Geometry · Computer Science 2025-12-24 Purva Kulkarni , Aravind Shankara Narayanan

Delaunay flip is an elegant, simple tool to convert a triangulation of a point set to its Delaunay triangulation. The technique has been researched extensively for full dimensional triangulations of point sets. However, an important case of…

Computational Geometry · Computer Science 2007-12-13 Siu-Wing Cheng , Tamal K. Dey

The flip graph for a set $P$ of points in the plane has a vertex for every triangulation of $P$, and an edge when two triangulations differ by one flip that replaces one triangulation edge by another. The flip graph is known to have some…

Computational Geometry · Computer Science 2022-06-07 Reza Bigdeli , Anna Lubiw

In computer-aided design (CAD) systems, 2D line drawings are commonly used to illustrate 3D object designs. To reconstruct the 3D models depicted by a single 2D line drawing, an important key is finding the edge loops in the line drawing…

Computer Vision and Pattern Recognition · Computer Science 2022-03-09 Kehan Wang , Jia Zheng , Zihan Zhou

Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few…

Computational Geometry · Computer Science 2007-05-23 M. Gopi , David Eppstein

Triangular meshes are the most popular representations of 3D objects, but many mesh surfaces contain topological singularities that represent a challenge for displaying or further processing them properly. One such singularity is the…

Computational Geometry · Computer Science 2022-06-22 K. Sfikas , P. Perakis , T. Theoharis

Training and testing supervised object detection models require a large collection of images with ground truth labels. Labels define object classes in the image, as well as their locations, shape, and possibly other information such as…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 John Rachwan , Charbel Zalaket

We present a $O(n^{\frac{3}{2}})$-time algorithm for the \emph{shortest (diagonal) flip path problem} for \emph{lattice} triangulations with $n$ points, improving over previous $O(n^2)$-time algorithms. For a large, natural class of inputs,…

Computational Geometry · Computer Science 2024-01-22 William Sims , Meera Sitharam

The isometric embedding of surfaces in three-dimensional space is fundamental to various physical systems, from elastic sheets to programmable materials. While continuous surfaces typically admit unique solutions under suitable boundary…

Disordered Systems and Neural Networks · Physics 2025-05-13 Kyungeun Kim , Christian D. Santangelo

We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…

Geometric Topology · Mathematics 2016-05-12 Mark C. Bell , Richard C. H. Webb

We present the first triangle mesh-based technique for tracking the evolution of general three-dimensional multimaterial interfaces undergoing complex topology changes induced by deformations and collisions. Our core representation is a…

Graphics · Computer Science 2014-01-22 Fang Da , Christopher Batty , Eitan Grinspun

We revisit here a fundamental result on planar triangulations, namely that the flip distance between two triangulations is upper-bounded by the number of proper intersections between their straight-segment edges. We provide a complete and…

Computational Complexity · Computer Science 2021-06-29 Thomas Dagès , Alfred M. Bruckstein

This paper introduces a volume-conserving interface tracking algorithm on unstructured triangle meshes. We propose to discretize the interface via triangle edge cuts which represent the intersections between the interface and the triangle…

Graphics · Computer Science 2024-10-21 Mengdi Wang , Matthew Cong , Bo Zhu

Edge detection is a fundamental problem in different computer vision tasks. Recently, edge detection algorithms achieve satisfying improvement built upon deep learning. Although most of them report favorable evaluation scores, they often…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Luyan Liu , Kai Ma , Yefeng Zheng

Minimum Label Cut (or Hedge Connectivity) problem is defined as follows: given an undirected graph $G=(V, E)$ with $n$ vertices and $m$ edges, in which, each edge is labeled (with one or multiple labels) from a label set $L=\{\ell_1,\ell_2,…

Data Structures and Algorithms · Computer Science 2019-08-21 Rupei Xu , András Faragó
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