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While texture analysis is largely addressed for images, the comparison of the geometric reliefs on surfaces embedded in the 3D space is still an open challenge. Starting from the Local Binary Pattern (LBP) description originally defined for…

Computational Geometry · Computer Science 2018-05-03 Elia Moscoso Thompson , Silvia Biasotti

In this thesis, we study two different graph problems. The first problem revolves around geometric spanners. Here, we have a set of points in the plane and we want to connect them with straight line segments, such that there is a path…

Computational Geometry · Computer Science 2015-09-10 Sander Verdonschot

Edge detection is among the most fundamental vision problems for its role in perceptual grouping and its wide applications. Recent advances in representation learning have led to considerable improvements in this area. Many state of the art…

Computer Vision and Pattern Recognition · Computer Science 2018-10-29 Zhiding Yu , Weiyang Liu , Yang Zou , Chen Feng , Srikumar Ramalingam , B. V. K. Vijaya Kumar , Jan Kautz

Many time-dependent problems in the field of computational fluid dynamics can be solved using space-time methods. However, such methods can encounter issues with computational cost and robustness. In order to address these issues,…

Numerical Analysis · Mathematics 2026-03-02 Nicholas Tufillaro , David M. Williams , Hiroaki Nishikawa

A (multi)set of segments in the plane may form a TSP tour, a matching, a tree, or any multigraph. If two segments cross, then we can reduce the total length with the following flip operation. We remove a pair of crossing segments, and…

Computational Geometry · Computer Science 2023-07-26 Guilherme D. da Fonseca , Yan Gerard , Bastien Rivier

The distance of a graph from being triangle-free is a fundamental graph parameter, counting the number of edges that need to be removed from a graph in order for it to become triangle-free. Its corresponding computational problem is the…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-22 Keren Censor-Hillel , Majd Khoury

Any two triangulations of a closed surface with the same number of vertices can be transformed into each other by a sequence of regular flips, provided the number of vertices exceeds a number N depending on the surface. Examples show that…

Geometric Topology · Mathematics 2007-05-23 Simon A. King

We give an overview of the 2026 Computational Geometry Challenge targeting the problem of finding a Central Triangulation under Parallel Flip Operations in triangulations of point sets. A flip is the parallel exchange of a set of edges in a…

Computational Geometry · Computer Science 2026-03-20 Oswin Aichholzer , Joseph Dorfer , Sándor P. Fekete , Phillip Keldenich , Peter Kramer , Stefan Schirra

Interactive segmentation allows efficient label generation by leveraging user-provided clicks to progressively refine predictions, which is critical when fully supervised labels are costly or generalization to unseen classes is needed.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Xueyang Kang , Zijian Yu , Kourosh Khoshelham , Liangliang Nan

Deep learning (DL) is the state-of-the-art methodology in various medical image segmentation tasks. However, it requires relatively large amounts of manually labeled training data, which may be infeasible to generate in some applications.…

Image and Video Processing · Electrical Eng. & Systems 2021-03-22 Long Xie , Laura E. M. Wisse , Jiancong Wang , Sadhana Ravikumar , Trevor Glenn , Anica Luther , Sydney Lim , David A. Wolk , Paul A. Yushkevich

Machine learning at the edge offers great benefits such as increased privacy and security, low latency, and more autonomy. However, a major challenge is that many devices, in particular edge devices, have very limited memory, weak…

Machine Learning · Computer Science 2019-09-05 Yang Li , Thomas Strohmer

When folding a 3D object from a 2D material like paper, typically only an approximation of the original surface geometry is needed. Such an approximation can effectively be created by a (progressive) mesh simplification approach, e.g. using…

Graphics · Computer Science 2024-05-14 Lars Zawallich , Renato Pajarola

Given two triangulations of a convex polygon, computing the minimum number of flips required to transform one to the other is a long-standing open problem. It is not known whether the problem is in P or NP-complete. We prove that two…

Computational Geometry · Computer Science 2012-05-14 Anna Lubiw , Vinayak Pathak

Polygonal meshes have become the standard for discretely approximating 3D shapes, thanks to their efficiency and high flexibility in capturing non-uniform shapes. This non-uniformity, however, leads to irregularity in the mesh structure,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Giuseppe Vecchio , Luca Prezzavento , Carmelo Pino , Francesco Rundo , Simone Palazzo , Concetto Spampinato

Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Moritz Heep , Eduard Zell

The detection and classification of intersections between triangles are crucial tasks in a wide range of applications within Computer Graphics and Geometry Processing, including mesh Arrangements, mesh Booleans, and generic mesh processing…

Computational Geometry · Computer Science 2025-07-14 Luca Garau , Gianmarco Cherchi

Given a finite point set P in general position in the plane, a full triangulation is a maximal straight-line embedded plane graph on P. A partial triangulation is a full triangulation of some subset P' of P containing all extreme points in…

Computational Geometry · Computer Science 2020-08-17 Uli Wagner , Emo Welzl

In three-dimensional geographical scenes, adding labels with leader lines to point features can significantly improve their visibility. Leadered labels have a large degree of freedom in position con-figuration, but existing methods are…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Zhiwei Wei , Nai Yang , Wenjia Xu , Su Ding , Li Minmin , Li You , Guo Renzhong

Time-varying connectivity of triangle mesh sequences leads to substantial difficulties in their processing. Unlike editing sequences with constant connectivity, editing sequences with varying connectivity requires addressing the problem of…

Graphics · Computer Science 2024-05-09 Filip Hácha , Jan Dvořák , Zuzana Káčereková , Libor Váša

Despite having achieved real-time performance in mesh construction, most of the current LiDAR odometry and meshing methods may struggle to deal with complex scenes due to relying on explicit meshing schemes. They are usually sensitive to…

Robotics · Computer Science 2023-12-27 Yanjin Zhu , Xin Zheng , Jianke Zhu