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We develop a hybrid control approach for robot learning based on combining learned predictive models with experience-based state-action policy mappings to improve the learning capabilities of robotic systems. Predictive models provide an…

Robotics · Computer Science 2020-06-09 Ian Abraham , Alexander Broad , Allison Pinosky , Brenna Argall , Todd D. Murphey

Asymmetric self-play has emerged as a promising paradigm for post-training large language models, where a teacher continually generates questions for a student to solve at the edge of the student's learnability. Although these methods…

Machine Learning · Computer Science 2026-03-18 Swadesh Jana , Cansu Sancaktar , Tomáš Daniš , Georg Martius , Antonio Orvieto , Pavel Kolev

This work presents the experiments and solution outline for our teams winning submission in the Learn To Race Autonomous Racing Virtual Challenge 2022 hosted by AIcrowd. The objective of the Learn-to-Race competition is to push the boundary…

Systems and Control · Electrical Eng. & Systems 2024-10-25 Lachlan Mares , Stefan Podgorski , Ian Reid

Encouraging children to read frequently and helping them to develop their reading skills as effectively as possible can be a challenge for some primary schools. This research questions whether the use of a game-based intervention can…

Computers and Society · Computer Science 2013-05-01 Michael 'Adrir' Scott

The development of robot control programs is a complex task. Many robots are different in their electrical and mechanical structure which is also reflected in the software. Specific robot software environments support the program…

Robotics · Computer Science 2015-03-17 Michael Reckhaus , Nico Hochgeschwender , Paul G. Ploeger , Gerhard K. Kraetzschmar

As road transportation has been identified as a major contributor of environmental pollution, motivating individuals to adopt a more eco-friendly driving style could have a substantial ecological as well as financial benefit. With…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-20 Christos Tselios , Stavros Nousias , Dimitris Bitzas , Dimitrios Amaxilatis , Orestis Akrivopoulos , Aris S. Lalos , Konstantinos Moustakas , Ioannis Chatzigiannakis

Can outreach inspire and lead to research and vice versa? In this work, we introduce our approach to the gamification of research in mathematics and computer science through three illustrative examples. We discuss our primary motivations…

History and Overview · Mathematics 2024-11-18 Alexis Langlois-Rémillard , Élise Raphael , Erika Roldan

This paper presents a Q-learning framework for learning optimal locomotion gaits in robotic systems modeled as coupled rigid bodies. Inspired by prevalence of periodic gaits in bio-locomotion, an open loop periodic input is assumed to (say)…

Systems and Control · Electrical Eng. & Systems 2019-10-02 Tixian Wang , Amirhossein Taghvaei , Prashant G. Mehta

The teaching innovation project SpaceRaceEdu: development of an educational multiplayer video game for self-study and self-assessment has been carried out under the INNOVA call of the Autonomous University of Madrid during the 2022-2023…

Computers and Society · Computer Science 2024-10-21 Juan Jesús Roldán Gómez , Cristina Alonso Fernández , Carlos Aguirre Maeso

Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…

Human-Computer Interaction · Computer Science 2024-03-01 Utkarsh Dwivedi , Salma Elsayed-Ali , Elizabeth Bonsignore , Hernisa Kacorri

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives…

Machine Learning · Computer Science 2026-03-06 Kilian Freitag , Knut Åkesson , Morteza Haghir Chehreghani

The rise of deep learning has caused a paradigm shift in robotics research, favoring methods that require large amounts of data. Unfortunately, it is prohibitively expensive to generate such data sets on a physical platform. Therefore,…

Robotics · Computer Science 2022-01-19 Fabio Muratore , Fabio Ramos , Greg Turk , Wenhao Yu , Michael Gienger , Jan Peters

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…

Human-Computer Interaction · Computer Science 2018-04-17 Carlos Lara-Alvarez , Hugo Mitre-Hernandez , Juan Flores , Maria Fuentes

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

Software Engineering · Computer Science 2022-10-28 Antonio Bucchiarone , Tommaso Martorella , Diego Colombo

Reinforcement learning (RL), with its ability to explore and optimize policies in complex, dynamic decision-making tasks, has emerged as a promising approach to addressing motion planning (MoP) challenges in autonomous driving (AD). Despite…

Machine Learning · Computer Science 2025-04-01 Zhuoren Li , Guizhe Jin , Ran Yu , Zhiwen Chen , Nan Li , Wei Han , Lu Xiong , Bo Leng , Jia Hu , Ilya Kolmanovsky , Dimitar Filev

Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision…

Generative flow networks (GFlowNets) are a family of algorithms that learn a generative policy to sample discrete objects $x$ with non-negative reward $R(x)$. Learning objectives guarantee the GFlowNet samples $x$ from the target…

Machine Learning · Computer Science 2023-05-15 Max W. Shen , Emmanuel Bengio , Ehsan Hajiramezanali , Andreas Loukas , Kyunghyun Cho , Tommaso Biancalani

We propose a method which generates reactive robot behavior learned from human demonstration. In order to do so, we use the Playful programming language which is based on the reactive programming paradigm. This allows us to represent the…

Robotics · Computer Science 2020-07-23 Vincent Berenz , Ahmed Bjelic , Lahiru Herath , Jim Mainprice

Assistive robotic grasping plays an important role in enabling safe and adaptive manipulation of diverse objects. However, existing systems often rely on electronic sensing and multi-stage processing pipelines, increasing system complexity…

Robotics · Computer Science 2026-05-08 Jing Xu , Xuezhi Niu , Didem Gurdur Broo , Klas Hjort