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With the development of generative artificial intelligence (GenAI) tools to create art, stakeholders cannot come to an agreement on the value of these works. In this study we uncovered the mixed opinions surrounding art made by AI. We…

Human-Computer Interaction · Computer Science 2025-08-04 Jacqueline Elise Bruen , Myounghoon Jeon

The recent emergence of machine-manipulated media raises an important societal question: how can we know if a video that we watch is real or fake? In two online studies with 15,016 participants, we present authentic videos and deepfakes and…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Matthew Groh , Ziv Epstein , Chaz Firestone , Rosalind Picard

Animating realistic avatars requires using high quality animations for every possible state the avatar can be in. This includes actions like walking or running, but also subtle movements that convey emotions and personality. Idle…

Human-Computer Interaction · Computer Science 2026-05-13 Eneko Atxa Landa , Elena Lazkano , Igor Rodriguez , Itsaso Rodríguez-Moreno , Itziar Irigoien

The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in…

Human-Computer Interaction · Computer Science 2025-03-25 Fan Zhang , Molin Li , Xiaoyu Chang , Kexue Fu , Richard William Allen , RAY LC

Fame, popularity and celebrity status, frequently used tokens of success, are often loosely related to, or even divorced from professional performance. This dichotomy is partly rooted in the difficulty to distinguish performance, an…

Physics and Society · Physics 2015-12-04 Burcu Yucesoy , Albert-László Barabási

Purpose: Finding effective methods of discriminating surgeon technical skill is a complex problem to solve computationally. Previous research has shown non-expert crowd evaluations of surgical performances are as accurate as the gold…

Human-Computer Interaction · Computer Science 2019-11-05 Jason D Kelly , Ashley Petersen , Thomas S Lendvay , Timothy M Kowalewski

The best improvisational theatre actors can make any scene partner, of any skill level or ability, appear talented and proficient in the art form, and thus "make them shine". To challenge this improvisational paradigm, we built an…

Artificial Intelligence · Computer Science 2017-12-05 Kory Wallace Mathewson , Piotr Mirowski

Crowdsourcing platforms enable to propose simple human intelligence tasks to a large number of participants who realise these tasks. The workers often receive a small amount of money or the platforms include some other incentive mechanisms,…

Artificial Intelligence · Computer Science 2016-10-03 Amal Ben Rjab , Mouloud Kharoune , Zoltan Miklos , Arnaud Martin

Generative AI's novel capacities raise questions about the future role of human expertise: does AI level the playing field between professional artists and laypeople, or does expertise enhance AI use? Do the cognitive skills experts make…

Human-Computer Interaction · Computer Science 2026-05-29 Thomas F. Eisenmann , Andres Karjus , Mar Canet Sola , Levin Brinkmann , Bramantyo Ibrahim Supriyatno , Iyad Rahwan

Creativity is a critical skill that professional software engineers leverage to tackle difficult problems. In higher education, multiple efforts have been made to spark creative skills of engineering students. However, creativity is a vague…

Software Engineering · Computer Science 2023-12-20 Wouter Groeneveld , Laurens Luyten , Joost Vennekens , Kris Aerts

One of the current principal defenses against weaponized synthetic media continues to be the ability of the targeted individual to visually or auditorily recognize AI-generated content when they encounter it. However, as the realism of…

Human-Computer Interaction · Computer Science 2026-04-06 Di Cooke , Abigail Edwards , Sophia Barkoff , Kathryn Kelly

There is strong interest in the generation of synthetic video imagery of people talking for various purposes, including entertainment, communication, training, and advertisement. With the development of deep fake generation models,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Qiaomu Miao , Sinhwa Kang , Stacy Marsella , Steve DiPaola , Chao Wang , Ari Shapiro

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…

Graphics · Computer Science 2022-05-18 Benjamin Kenwright

Acting, stand-up and dancing are creative, embodied performances that nonetheless follow a script. Unless experimental or improvised, the performers draw their movements from much the same stock of embodied schemas. A slavish following of…

Robotics · Computer Science 2021-05-03 Philipp Wicke , Tony Veale

Recent advancements in Artificial Intelligence have led to remarkable improvements in generating realistic human faces. While these advancements demonstrate significant progress in generative models, they also raise concerns about the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Jin Huang , Subhadra Gopalakrishnan , Trisha Mittal , Jake Zuena , Jaclyn Pytlarz

Deep fakes became extremely popular in the last years, also thanks to their increasing realism. Therefore, there is the need to measures human's ability to distinguish between real and synthetic face images when confronted with cutting-edge…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Federica Lago , Cecilia Pasquini , Rainer Böhme , Hélène Dumont , Valérie Goffaux , Giulia Boato

User's intentions may be expressed through spontaneous gesturing, which have been seen only a few times or never before. Recognizing such gestures involves one shot gesture learning. While most research has focused on the recognition of the…

Human-Computer Interaction · Computer Science 2017-01-24 Maria Cabrera , Richard Voyles , Juan Wachs

We present a set of studies that tested the hypothesis that creative style is recognizable within and across domains. Art students were shown two sets of paintings, the first by five famous artists and the second by their art student peers.…

Neurons and Cognition · Quantitative Biology 2019-07-02 Liane Gabora , Brian P. O'Connor , Apara Ranjan

When humans judge the affective content of texts, they also implicitly assess the correctness of such judgment, that is, their confidence. We hypothesize that people's (in)confidence that they performed well in an annotation task leads to…

Computation and Language · Computer Science 2021-03-03 Enrica Troiano , Sebastian Padó , Roman Klinger

Can we define what it means to be "creative," and if so, can our definition drive artificial intelligence (AI) systems to feats of creativity indistinguishable from human efforts? This mixed question is considered from technological and…

Computers and Society · Computer Science 2022-08-12 Steven J. Frank
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