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Assessing smile genuineness from video sequences is a vital topic concerned with recognizing facial expression and linking them with the underlying emotional states. There have been a number of techniques proposed underpinned with…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Benedykt Pawlus , Bogdan Smolka , Jolanta Kawulok , Michal Kawulok

Humans are routinely asked to evaluate the performance of other individuals, separating success from failure and affecting outcomes from science to education and sports. Yet, in many contexts, the metrics driving the human evaluation…

Physics and Society · Physics 2017-12-07 Luca Pappalardo , Paolo Cintia , Dino Pedreschi , Fosca Giannotti , Albert-Laszlo Barabasi

Deepfakes are increasingly realistic and easy to produce, raising concerns about the reliability of human judgments in misinformation settings. We study audiovisual deepfake detection by measuring how consistently crowd workers distinguish…

Information Retrieval · Computer Science 2026-05-07 Michael Soprano , Andrea Cioci , Stefano Mizzaro

Considered the increasing use of assistive technologies in the shape of virtual agents, it is necessary to investigate those factors which characterize and affect the interaction between the user and the agent, among these emerges the way…

Human-Computer Interaction · Computer Science 2024-04-17 Terry Amorese , Marialucia Cuciniello , Alessandro Vinciarelli , Gennaro Cordasco , Anna Esposito

We have been working on speech synthesis for rakugo (a traditional Japanese form of verbal entertainment similar to one-person stand-up comedy) toward speech synthesis that authentically entertains audiences. In this paper, we propose a…

Audio and Speech Processing · Electrical Eng. & Systems 2020-10-23 Shuhei Kato , Yusuke Yasuda , Xin Wang , Erica Cooper , Junichi Yamagishi

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

As generative artificial intelligence (AI) continues its ballistic trajectory, everything from text to audio, image, and video generation continues to improve at mimicking human-generated content. Through a series of perceptual studies, we…

Human-Computer Interaction · Computer Science 2025-04-02 Sarah Barrington , Emily A. Cooper , Hany Farid

Shared practices to assess the diversity of retrieval system results are still debated in the Information Retrieval community, partly because of the challenges of determining what diversity means in specific scenarios, and of understanding…

Information Retrieval · Computer Science 2022-11-15 Lorenzo Porcaro , Emilia Gómez , Carlos Castillo

Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure.In this paper, we make the journey fromdefining a formal measure of creativity that is efficientlycomputable to applying the…

Human-Computer Interaction · Computer Science 2022-11-11 Anastasia Kovalkov , Benjamin Paaßen , Avi Segal , Niels Pinkwart , Kobi Gal

With the rise of freely available image generators, AI-generated art has become the centre of a series of heated debates, one of which concerns the concept of human creativity. Can an image generation AI exhibit ``creativity'' of the same…

Human-Computer Interaction · Computer Science 2024-06-28 Aditi Ramaswamy , Melane Navaratnarajah , Hana Chockler

Virtual agents are commonly used in physical activity interventions to support behavior change, often taking the role of coaches that deliver encouragement and feedback. While effective for compliance, this role typically lacks relational…

Human-Computer Interaction · Computer Science 2025-08-19 Alessandro Silacci , Maurizio Caon , Mauro Cherubini

Artificial creativity is presented as a counter to Benjamin's conception of an "aura" in art. Where Benjamin sees authenticity as art's critical element, generative artificial intelligence operates as pure inauthenticity. Two elements of…

Computers and Society · Computer Science 2025-05-19 James Brusseau , Luca Turchet

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

Computers and Society · Computer Science 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

How do people look at art? Are there any differences between how experienced and inexperienced art viewers look at a painting? We approach these questions by analyzing and modeling eye movement data from a cognitive art research experiment,…

Applications · Statistics 2016-08-12 Anna-Kaisa Ylitalo , Aila Särkkä , Peter Guttorp

As AI-powered image generation improves, a key question is how well human beings can differentiate between "real" and AI-generated or modified images. Using data collected from the online game "Real or Not Quiz.", this study investigates…

Human-Computer Interaction · Computer Science 2025-07-28 Thomas Roca , Anthony Cintron Roman , Jehú Torres Vega , Marcelo Duarte , Pengce Wang , Kevin White , Amit Misra , Juan Lavista Ferres

In this paper, we analyze the performance of an agent developed according to a well-accepted appraisal theory of human emotion with respect to how it modulates play in the context of a social dilemma. We ask if the agent will be capable of…

Artificial Intelligence · Computer Science 2021-07-19 Moojan Ghafurian , Neil Budnarain , Jesse Hoey

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

We present a technique for estimating the similarity between objects such as movies or foods whose proper representation depends on human perception. Our technique combines a modest number of human similarity assessments to infer a pairwise…

Artificial Intelligence · Computer Science 2018-02-19 Jesse Anderton , Pavel Metrikov , Virgil Pavlu , Javed Aslam

Large Language Models and commercial speech synthesis systems now enable highly realistic AI-generated voice scams (vishing), raising urgent concerns about deception at scale. Yet it remains unclear whether individuals can reliably…

Cryptography and Security · Computer Science 2026-03-27 Zoha Hayat Bhatti , Bakhtawar Ahtisham , Seemal Tausif , Niklas George , Nida ul Habib Bajwa , Mobin Javed

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis