Related papers: The Recognizability of Authenticity
Assessing smile genuineness from video sequences is a vital topic concerned with recognizing facial expression and linking them with the underlying emotional states. There have been a number of techniques proposed underpinned with…
Humans are routinely asked to evaluate the performance of other individuals, separating success from failure and affecting outcomes from science to education and sports. Yet, in many contexts, the metrics driving the human evaluation…
Deepfakes are increasingly realistic and easy to produce, raising concerns about the reliability of human judgments in misinformation settings. We study audiovisual deepfake detection by measuring how consistently crowd workers distinguish…
Considered the increasing use of assistive technologies in the shape of virtual agents, it is necessary to investigate those factors which characterize and affect the interaction between the user and the agent, among these emerges the way…
We have been working on speech synthesis for rakugo (a traditional Japanese form of verbal entertainment similar to one-person stand-up comedy) toward speech synthesis that authentically entertains audiences. In this paper, we propose a…
AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…
As generative artificial intelligence (AI) continues its ballistic trajectory, everything from text to audio, image, and video generation continues to improve at mimicking human-generated content. Through a series of perceptual studies, we…
Shared practices to assess the diversity of retrieval system results are still debated in the Information Retrieval community, partly because of the challenges of determining what diversity means in specific scenarios, and of understanding…
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure.In this paper, we make the journey fromdefining a formal measure of creativity that is efficientlycomputable to applying the…
With the rise of freely available image generators, AI-generated art has become the centre of a series of heated debates, one of which concerns the concept of human creativity. Can an image generation AI exhibit ``creativity'' of the same…
Virtual agents are commonly used in physical activity interventions to support behavior change, often taking the role of coaches that deliver encouragement and feedback. While effective for compliance, this role typically lacks relational…
Artificial creativity is presented as a counter to Benjamin's conception of an "aura" in art. Where Benjamin sees authenticity as art's critical element, generative artificial intelligence operates as pure inauthenticity. Two elements of…
We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…
How do people look at art? Are there any differences between how experienced and inexperienced art viewers look at a painting? We approach these questions by analyzing and modeling eye movement data from a cognitive art research experiment,…
As AI-powered image generation improves, a key question is how well human beings can differentiate between "real" and AI-generated or modified images. Using data collected from the online game "Real or Not Quiz.", this study investigates…
In this paper, we analyze the performance of an agent developed according to a well-accepted appraisal theory of human emotion with respect to how it modulates play in the context of a social dilemma. We ask if the agent will be capable of…
Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…
We present a technique for estimating the similarity between objects such as movies or foods whose proper representation depends on human perception. Our technique combines a modest number of human similarity assessments to infer a pairwise…
Large Language Models and commercial speech synthesis systems now enable highly realistic AI-generated voice scams (vishing), raising urgent concerns about deception at scale. Yet it remains unclear whether individuals can reliably…
The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…