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In this work, we study the perception problem for sampled surfaces (possibly with boundary) using tools from computational topology, specifically, how to identify their underlying topology starting from point-cloud samples in space, such as…
We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submanifold of Euclidean space. Using results established in a companion paper on the stability of Delaunay triangulations on $\delta$-generic…
A new formula is obtained in algebraic topology, in terms of Betti numbers, and a new method, called the spinal method, is suggested and developed for generating quadrangulations of closed orientable surfaces. Those surfaces arise as the…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
We present two versions of a method for generating all triangulations of any punctured surface in each of these two families: (1) triangulations with inner vertices of degree at least 4 and boundary vertices of degree at least 3 and (2)…
We give a brief introduction to some of the recent works on finding geometric structures on triangulated surfaces using variational principles.
We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…
This work considers a new task in geometric deep learning: generating a triangulation among a set of points in 3D space. We present PointTriNet, a differentiable and scalable approach enabling point set triangulation as a layer in 3D…
This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…
We formulate a simple algorithm for computing global exact symmetries of closed discrete curves in plane. The method is based on a suitable trigonometric interpolation of vertices of the given polyline and consequent computation of the…
B\'ezier curves provide the basic building blocks of graphic design in 2D. In this paper, we port B\'ezier curves to manifolds. We support the interactive drawing and editing of B\'ezier splines on manifold meshes with millions of…
Every surface that is intrinsically polyhedral can be represented by a portalgon: a collection of polygons in the Euclidean plane with some pairs of equally long edges abstractly identified. While this representation is arguably simpler…
We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…
A fundamental problem in computer vision is boundary estimation, where the goal is to delineate the boundary of objects in an image. In this paper, we propose a method which jointly incorporates geometric and topological information within…
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…
We outline the super-resolution reconstruction problem posed as a maximization of probability. We then introduce an interpolation method based on polygonal pixel overlap, express it as a linear operator, and use it to improve…
Let $\Omega$ be a bounded domain of $\mathbb{R}^3$ whose closure $\overline{\Omega}$ is polyhedral, and let $\mathcal{T}$ be a triangulation of $\overline{\Omega}$. Assuming that the boundary of $\Omega$ is sufficiently regular, we provide…
The Boolean algebra of regular closed sets is prominent in topology, particularly as a dual for the Stone-Cech compactification. This algebra is also central for the theory of geometric computation, as a representation for combinatorial…
We present a novel method to perform numerical integration over curved polyhedra enclosed by high-order parametric surfaces. Such a polyhedron is first decomposed into a set of triangular and/or rectangular pyramids, whose certain faces…
Trisecting an angle has been proved to be impossible by Euclidean Geometry, using only straight edge and compass. However, there is a method using Origami (paper folding) procedure to trisect an angle. The algebraic analysis of the same…